I can't argue with that. Take a look how hardware has come up until now. A lot cheaper than it was in the early days when the Arcades games from todays.
True on some of the games of today. I remember trying oupt one from Star Wars. (IUt was a more recent one where you sit in a open cockpiut.) THat one you could only go through it once. Myself I don't mind games repeating themselve. Like you I am one of the old school players as well. Dang Nibbuit if the game didn't end we still enjoy it. curtishart Wrote:Compucore Wrote:I think on the older games they wanted to keep the players playing them. So I could only imagine that it would repeat itself over again. But at the hardest level. On the newer games I guess they decided that one full round of the game is enough.
I am wondering if they are going to put an ending to tron 2.0 something similar to like the original movie of Tron or Something better.
Actually, the reason there's no "ending" for the earlier games has more to do with technical limitations. Hardware was MUCH more expensive (memory, roms, etc) than now. Plus the concept of having a story wiyth an ending probably wan't thought of. Personally, I like the games with no ending. You based your game on your score, not on how many quarters it took to finish it.
I think the "Continue" along with games with endings really detracked from the fun of playing a game. You no longer play to see how much further you got. Anyone can get to the end of a game if they have enough quarters. Not everyone can reach 500,000 points on a game however.
...but I'm old-school. That's how games were when I was growing up (And I liked it that way dag-nabbit!)