M0b1u5 Wrote:It should be obvious really I suppose, but the usual problems associated with FPS games are more than evident in Tron2.0
The LightCycles in particular are essentially unplayable at 270ms. Why the online games use a version of the map that ensures people are going mach 8 is beyond me - it merely makes the lag issue worse.
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They warned you about this. Also.. ALL Driving games have this problem. Lightcycles grid is considered a Driving game. they are all highly affected by lag. Its not a easily fixible issue until some genius comes up with FTL signal transmission.
It doesn't matter that the game pops up a big warning that "Lightcycles are only for LAN play" - it was a serious mistake making the online map so fast.
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No it wasn't it would be to bloody slow in single player mode.
I've been playing at 270-300ms to evaluate the playability, and the speed of play is the major factor.
Playing in games with others as low as 60ms (plus a couple of sub100s and one at 150ms) demonstrates the craziness of the situation.
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Again. FTL signalling needed to beat the problem entirley.
The speeds are so high that I get taken out by riders and trails that don't even appear on my screen. I crash into a trail and continue for 12 more units before exploding!
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Seen that... been a part of that one.. odd to. anyhow the other problem is those damn green trails in the Speedup zones... damn near invisible..
My DSL is pretty solid loss wise, and typically is stable ping wise, it's just that I'm 30,000 klicks from most servers.
Playing with an Aussie at 150ms was quite acceptable with Discs, but Lightcycles still felt lagged because of the speed.
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I tried Need For Speed 5's online racing.. cars would flicker in and out of place due to the lag issue. racing is highly dependent on low low low lag.
I think the longest online lightcycle game I've been in -- and I've played about 100 or so now -- has lasted about 20 seconds. That's not long enough in my view.
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Some admins love ultrashort games... i can't see why. lessens the fun of draggin out the kill.
If the turbo curse and green areas were left out of maps, then overall speeds would be much lower, and the game would be much more playable at higher ping times.
Plus, you'd get to actually USE some of the skills you develop in the Single Player. After all, the Lightcycle game is as much a strategy as an action game. By making the game so fast (brief!) you allow only tactics and ping to dominate the game.
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Yea but where would be the fun in no turbo curse? everyone gets affected.. deal with it. green? slower than turbo or turbo curse.
I very much hope the trend in serving Lightcycles errs towards slower, rather than faster LightCycle speeds.
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I hope speeds arn't touched at all. people tend to learn certian reactions based on speed. changing the speeds will cause problems.