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Inode
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Posts: 101
Tutorial - First Room Creation

on Friday, October, 10, 2003 5:13 AM
Has anyone completed the first room creation tutorial yet? I'm having some trouble, due partly to cloudy descriptions in the editor manual. Firstly, I'm able to create and navigate my basic room, however the texture that I select isn't visible once I arrive in the room.

Also, if anyone could provide DEdit screenshots, how exactly do I finalize my room with the container brush? I followed the instructions exactly by enclosing the entire room in the brush and what I end up with is a textured box enclosing my room. When I arrive in the room, the lighting is either fairly dark or overpowering.

Ideas?

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Inode 2.0
Future Control Industries
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Falty
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Posts: 151
Re: Tutorial - First Room Creation

on Friday, October, 10, 2003 2:24 PM
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User_Program
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Posts: 44
Re: Tutorial - First Room Creation

on Friday, October, 10, 2003 9:26 PM
Hey Inode I don't know if this will help but here it is
(World Ambient Light)
You can add an overall ambient light value to your entire level. In the editor press Ctrl + W to bring up your World Info window. Enter AmbientLight R G B in the field with the R G B being light values for Red, Blue, and Green. An example for this would be AmbientLight 12 12 12. This would give the level a dim overall lighting with white light since the RGB values are all equal. It isn’t recommended to light the entire level like this without using the light objects. The world ambient lighting does not cast shadows and will give the level a flat overall look when used on it’s own.

This is for the TRON Tools Documentation
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flynn1978
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Posts: 1,033
Re: Tutorial - First Room Creation

on Wednesday, October, 15, 2003 12:20 PM
User_Program Wrote:Hey Inode I don't know if this will help but here it is
(World Ambient Light)
You can add an overall ambient light value to your entire level. In the editor press Ctrl + W to bring up your World Info window. Enter AmbientLight R G B in the field with the R G B being light values for Red, Blue, and Green. An example for this would be AmbientLight 12 12 12. This would give the level a dim overall lighting with white light since the RGB values are all equal. It isn’t recommended to light the entire level like this without using the light objects. The world ambient lighting does not cast shadows and will give the level a flat overall look when used on it’s own.

This is for the TRON Tools Documentation

Did you see your textures? I have completed creating a 1st room like in the tutorial but I only see red walls (the texture was not just red BTW)

I haven't tried your light settings yet, I did mine differently, but do you see your tex's?



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DaZ
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Posts: 1
Re: Tutorial - First Room Creation

on Wednesday, October, 15, 2003 4:21 PM
To get the textures to show you need to change the Projectpath when you click on the "process world"button. Find the .dep file that you are working on and then the textures will show up.


 
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