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 does tron city have reverse-gravity levels?


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Moses613
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Posts: 272
does tron city have reverse-gravity levels?

on Tuesday, May, 21, 2013 6:10 PM
It struck me that when sam first enters the grid and gives us our only real look upwards from one of the city's lower levels, that what he could be seeing is an upside down level of the city, attached to the underside of the next level up. Why not? It would be an efficient use of space, and we know reverse gravity is possible from the disc wars and ls battles. It would double the useable surface area for buildings.


 
Kat
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Posts: 2,337
RE: does tron city have reverse-gravity levels?

on Tuesday, May, 21, 2013 7:30 PM
Screenshot? I'm having a hard time picturing what you're describing...

What do you want? I'm busy.


Program, please!


Chaos.... good news.
 
/Charon
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Posts: 49
RE: does tron city have reverse-gravity levels?

on Wednesday, May, 22, 2013 2:55 AM


 
allways a user
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Posts: 21
RE: does tron city have reverse-gravity levels?

on Wednesday, May, 22, 2013 7:51 AM
But you know the world is also in side a computer.


 
Moses613
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Posts: 272
RE: does tron city have reverse-gravity levels?

on Thursday, May, 23, 2013 7:23 PM
Well, that's what makes such a thing possible. A little of anything can happen. From the looks of it, that next level could be thousands of feet above the one Sam enters on.


 
allways a user
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Posts: 21
RE: does tron city have reverse-gravity levels?

on Thursday, May, 23, 2013 7:36 PM
Its just magic



 
MCPcomputer
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Posts: 1,645
RE: does tron city have reverse-gravity levels?

on Friday, May, 24, 2013 5:00 PM

Yes there is reverse gravity in there....
and I have seen it before..

I was there last night..
when I dreamed of me and Gem running around upside down
in Tron City.

"I want him in the games until he dies playing" -MCP
Great Tron 3 blog, with news links and artwork
http://tron3movie.blogspot.com/
 
LucrataNexarii
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Posts: 212
RE: does tron city have reverse-gravity levels?

on Friday, May, 24, 2013 5:09 PM
I had wondered at this same factor, myself - and I had made the same assumtion: that Programs can easily abide by whole different tenets of architecture and efficient space use due to such anti-gravity environments (where applicable).

It might have a certain restriction via power, or simple factors of it being a more complex architecture in itself - but that might easily have a beneficial purpose within the function of advanced cities, or perhaps industrial complexes.

There are many ways to look at that information, concept, or outcome. It's too bad it wasn't addressed more fully, because I find that one cityscape scene to be one of the more intricate and interesting of Legacy.

Letters sent to Disney: 7
Let them hear 'Tron lives!!'
 
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