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Sketch
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Ya know what...

on Sunday, January, 05, 2003 8:22 PM
Reading the instruction booklets for Maze-A-Tron and Solar Sailer I never realized how complex the game play is. Solar Sailer seems to be the reall hard one. The whole thing narrows down into a circular map of sectors and tracks.

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Compucore
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Posts: 4,419
Didn't know that.

on Sunday, January, 05, 2003 9:29 PM
Since I don't have the solar sailer one I don't have a clue but Mazatron I do believe you. on that one sketch.


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Compucore

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To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.


 
Sketch
Sector Admin

Posts: 2,938
Man...

on Sunday, January, 05, 2003 9:52 PM
I still remember playing Maz-A-Tron when I was younger. Never could get far in that game. Reading the instruction I see why now.
I always got stomped by a recognizer.
Funny... My Deadly Disc instruction booklet is all in german. Ironic that I took a year of german in highschool and haven't clue what this books says.

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Compucore
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Posts: 4,419
No wonder...

on Sunday, January, 05, 2003 10:44 PM
(Hearty Laiugh) Now I know why you had a hard time playing the game. I know I speak a little bitof German myself. ANd I understand most converations in German with my parents and their friends that come over. One game I liked from the intellivision was the deadly discs. That was a good one. I could alway go far in that one. Just avoid getting all the warrior off and they won't come. And have one of the slowest warrior live on there and have a good time with that one.

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Compucore

VROOOOOOOOOMMMM!!!

To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.


 
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