Re: Player weapons
on Tuesday, September, 28, 2004 4:38 PM
I presume you meant, "I want to have a weapon in my hand when I start a fan-made level."
I'm no longer actively pursuing making SP Tron levels (not user-friendly enough). So, I can't give you any more insight then what I previously wrote here. Hopefully, it's self-explanatory enough to get you going. Enjoy.
Also, you should check other Tron message boards for level-building advice.
I haven't seen this anywhere else, so I thought I'd share it here...
In order for you to automatically have a weapon when you start a level (provided that it is the first level)...
1). Create your GameStartPoint object (you probably have already done this). // You need a place to enter the level.
2). Create a WeaponItem object (let's call it "WeaponItem0" for simplicity sake). // You need a weapon.
2a). Set Visible to "False." // There's no point in seeing it elsewhere if you already have it).
2b). Set Move to Floor to "False." // There's no point in it being on the ground, especially if you can't see it.
2c). Set your Weapontype to whatever you want. // I chose "Disc" simply because it's the first weapon you'd usually receive.
3). Go back to your GameStartPoint object. In the Command field, type (it's case sensitive & don't include the quotation marks, "MSG WeaponItem0 ACTIVATE"
There. Now, when you start your level, you have a weapon (in this case, a Disc).
If someone has a better method for this, by all means, reply.