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RCON
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Posts: 76
Another Space Paranoids Update

on Sunday, January, 18, 2004 11:58 PM


 
RCON
User

Posts: 76
Re: Another Space Paranoids Update

on Monday, January, 19, 2004 10:52 AM


 
Scuzzy
User

Posts: 1,608
Re: Another Space Paranoids Update

on Monday, January, 19, 2004 11:48 AM
Thanks for the second link. Looks groovy.


Come on, you scuzzy data, be in there.

 
Scuzzy
User

Posts: 1,608
Re: Another Space Paranoids Update

on Monday, January, 19, 2004 12:21 PM
As a pilot program I'm sure I should know this, but how do I play? I'm mashing keys all over the place and can't get past the Startup Screen! Thanks.


Come on, you scuzzy data, be in there.

 
zeejfunk
User

Posts: 0
Re: Another Space Paranoids Update

on Monday, January, 19, 2004 12:33 PM
Enter credits via the "5" key.
Start the game via the "1" key (after credits have been entered).
Aim turret/turn via the mouse.
Shoot via the left mouse button.
Move tank via the arrow keys.
exit back to title screen via "F3".


 
Hale-XF11
User

Posts: 484
Re: Another Space Paranoids Update

on Monday, January, 19, 2004 2:41 PM
Argh!
For the past hour or so now I've been trying to get the Beta file to unzip for me and it won't. :<
This was after I downloaded it 2 separate times...
I keep getting an error from WinZIP that it's unrecognizable as a zip file. I get "...it does not appear to be a valid archive. Please try downloading the file again."
Then, I WAS able to unzip the Shadow Test but when I click on the icon for it nothing happens...
I'm frustrated and don't know what I'm doing wrong.
Help, please?


-------------------------------------+megalith music+-------------------------------------
 
RCON
User

Posts: 76
Re: Another Space Paranoids Update

on Monday, January, 19, 2004 3:06 PM
Here is a copy of the readme, the controls are based off of the MAME emulator.

ENCOM MX 16-923 USER # 0176825 06:00 INFORMATION

VIDEO GAME PROGRAM: SPACE PARANOIDS
ANNEXED 4/20/03 BY RCON/CONS
ORIGINAL PROGRAM WRITTEN BY K. FLYNN
THIS INFORMATION _PRIORITY_ONE_

THIS PROGRAM IS FREEWARE / FANWARE AND THE
AUTHORS DO NOT TAKE ANY RESPONSIBILITY FOR ANY
DAMAGE IT MAY CAUSE BY ITS USE OR MISUSE.

CONTACT: RCONLIVES@YAHOO.COM

CODING: LOUIE ITURZAETA
GRAPHICS/MODELS/SFX: BILLY ITURZAETA
MUSIC: TRON SOUNDTRACK
COMPOSED BY WENDY CARLOS
PERFORMED BY LONDON PHILHARMONIC ORCHESTRA WITH
WENDY CARLOS, MARTIN NEARY
CONDUCTED BY DOUGLAS GAMLEY

THE AUTHORS OF THIS FANWARE GAME IN NO WAY TAKE
CREDIT FOR THE MUSIC IN THIS GAME.

IF YOU LOVE TRON AS MUCH AS WE DO PLEASE BUY
THE SOUNDTRACK!

WE ARE IN NO WAY AFFILIATED WITH DISNEY,
DISNEY STUDIOS, BUENA VISTA OR BUENA VISTA
INTERACTIVE.

RECOMMENDED SYSTEM:
VIDEO/SOUND: DIRECT X 8.0 OR BETTER
PROCESSOR: PENTIUM 4 OR EQUIVILENT
MEMORY: 256 MB RAM
OS: WINDOWS XP
HARD DRIVE: 50 MB FREE

END OF LINE


 
RCON
User

Posts: 76
Re: Another Space Paranoids Update

on Monday, January, 19, 2004 3:08 PM
I zipped it with the windows 2003 built in zip engine, I'll download winzip and re-zip it tonight and see if that helps...


 
RCON
User

Posts: 76
Re: Another Space Paranoids Update

on Monday, January, 19, 2004 3:19 PM
I was able to re-zip it with winzip, let me know if that works for you....


 
zeejfunk
User

Posts: 0
Re: Another Space Paranoids Update

on Monday, January, 19, 2004 4:38 PM
For your Shadow test problem, the executable requires directX 9 and also a graphics card that supports stencil shading (for the shadows). I think a GeForce 2 or 3 is the minimum spec.


 
Hale-XF11
User

Posts: 484
Re: Another Space Paranoids Update

on Monday, January, 19, 2004 5:43 PM
Yeah, I'm starting to figure that my whole system is just not up to the task.
I have a P3, 550mhz and 256MB RAM with an old Diamond Viper V550 graphics card. Plus I'm on dial-up and my resources are a bit low due to the heavy-duty software I use to create music.
While I do have DirectX9 installed, I did get this message from the direct x diagnostic tool: "Direct3D 9 test results: Display driver does not support API (DDI version too low)" so that explains my lack of a capable graphics card.


-------------------------------------+megalith music+-------------------------------------
 
zeejfunk
User

Posts: 0
Re: Another Space Paranoids Update

on Tuesday, January, 20, 2004 1:04 PM
Has anyone had success running the beta version of the game? Please post any comments or suggestions. Thanks!


 
Darksaber7
User

Posts: 511
Re: Another Space Paranoids Update

on Tuesday, January, 20, 2004 6:16 PM
It ran for me, no problem. Everything looked very good and the controls were smooth. I'll give some more useful feedback once I've been able to spend some time with it...

Don't you wish your corruption was hot like me?
 
kyp
User

Posts: 0
Re: Another Space Paranoids Update

on Wednesday, January, 21, 2004 6:00 PM
zeejfunk Wrote:Has anyone had success running the beta version of the game? Please post any comments or suggestions. Thanks!

constructive critisisim
[1] you need to debounce your coin input, as when pressed you get multiple coins.

[2] i dont know if this is supposed to happen, but when you shoot, the 'explosion' seems to get stuck until you shoot again.

otherwise, keep up the good work.

kyp



 
RCON
User

Posts: 76
Re: Another Space Paranoids Update

on Thursday, January, 22, 2004 11:59 PM
Those two things are fixed and will be out in the next release. I posted a new version that has a working operator screen where you can change things like resolution, bit depth, etc. so you can get a better frame rate. In order to see the new settings you need to exit the game and restart it.

All comments are appreciated and will be taken into consideration.


 
RCON
User

Posts: 76
Re: Another Space Paranoids Update

on Sunday, January, 25, 2004 2:54 PM
I just had a game idea for space paranoids. Instead of having a endless game like the original arcade, what do you guys think of playing the game as CLU and help Flynn find his missing programs? That way it has some sort of goal that can be accomplished.

If you think that is cool idea or have any level ideas post it!



 
Darksaber7
User

Posts: 511
Re: Another Space Paranoids Update

on Sunday, January, 25, 2004 4:54 PM
I think that is an excellent idea! Very cool.

Don't you wish your corruption was hot like me?
 
CalvinSpiff
User

Posts: 0
Re: Another Space Paranoids Update

on Monday, January, 26, 2004 1:51 PM
IT'S PERFECTT!! They got a shadow test programmed with DBPro too.

CalvinSpiff VERSION 175846984630476903874.875640467036975689

I'M DEPRESSED!

REALLY DOWN IN THE DUMPS! =)

BUT I'M STILL DOING MY JOB, FOLKS.
-

Spaceman Spiff... Brit-Tron fighting for TRON.



VROOOOOOOOOOMM!!!
 
CalvinSpiff
User

Posts: 0
Re: Another Space Paranoids Update

on Tuesday, January, 27, 2004 12:45 PM
RCON Wrote:
IF YOU LOVE TRON AS MUCH AS WE DO PLEASE BUY
THE SOUNDTRACK!
I don't need to if I don't have to.


CalvinSpiff VERSION 175846984630476903874.875640467036975689

I'M DEPRESSED!

REALLY DOWN IN THE DUMPS! =)

BUT I'M STILL DOING MY JOB, FOLKS.
-

Spaceman Spiff... Brit-Tron fighting for TRON.



VROOOOOOOOOOMM!!!
 
CalvinSpiff
User

Posts: 0
Re: Another Space Paranoids Update

on Tuesday, January, 27, 2004 3:23 PM
It works, but why can't I destroy the recognizer? I can't even find the operator screen!

EDIT: Sorry, triple post!

CalvinSpiff VERSION 175846984630476903874.875640467036975689

I'M DEPRESSED!

REALLY DOWN IN THE DUMPS! =)

BUT I'M STILL DOING MY JOB, FOLKS.
-

Spaceman Spiff... Brit-Tron fighting for TRON.



VROOOOOOOOOOMM!!!
 
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