Forums (I/O Tower)
Forums 
  Tron 2.0: Design Characters and Levels 
 Adding AI


New New Comments | Post No Change | Locked Closed
AuthorComments:  Page: of 1 Page
ShivaGoddess
User

Posts: 0
Adding AI

on Friday, August, 27, 2004 1:37 PM
I wanna have AI in my MP Lightcycle maps..how can I do this??

kid at heart..goddess by nature
">WHATEVER: It All Matters
 
TheReelTodd
Sector Admin

Posts: 0
Re: Adding AI

on Friday, August, 27, 2004 8:46 PM
I've been wondering this myself.

I don't have any idea though

It would be cool to be able to play the custom LC grids with the game bots though!

The game bots are kind of lame (at least compared to the fierce competition experienced in on-line MP LC) - but would still be fun.

BTW - Time to fix that avatar again ShivaGoddess



 
Riley Pizt
User

Posts: 0
You can, but...

on Saturday, August, 28, 2004 8:43 AM
ShivaGoddess Wrote:I wanna have AI in my MP Lightcycle maps..how can I do this??
You can technically put AI players in a multiplayer lightcycle map. They won't count as a part of a team, but players will die if they crash into them.

To put in a AI character, simply add an AILightCycle object to the map and set the "StartPaused" property to "true."

Then, when you want the AI lightcyclist to spawn, add this command to an object like a gamestartpoint: msg RESUME
If you used a gamestartpoint to send this message, note that the AI will spawn immediately even though a real player has the waiting period and spawn effect so the AI character will appear before the real player has spawned.

You will also need to put AIVolumes in the map so that the AI know how to navigate it.


 
 Page: of 1 Page
New New Comments | Post No Change | Locked Closed
Forums 
  Tron 2.0: Design Characters and Levels 
 Adding AI