Forums (I/O Tower)
Forums 
 Other Games 
 iGame3D for Tron


New New Comments | Post No Change | Locked Closed
AuthorComments:  Page: of 1 Page
iGame3D
User

Posts: 68
iGame3D for Tron

on Friday, March, 14, 2008 8:36 PM
The quick: here's the downloads
Mac Universal BinaryiGame3D for windows
In brief: My intent is to drum up a team of TRON enthusiastic game creators to provide cross platform adventure as opposed to the one operating system only options available all over the forum.

I've noted a lot of "I'm going to make" threads that fizzled.
Our open source game engine, I believe, provides a means for people of all skill sets to build a TRON world that won't derez when a single developer/designer loses interest.

Now for more details:
These current downloads are rather massive (160megs) and full of content.
I'll get it skimmed down to specific demonstrations in the future,
especially since it took nearly two hours to FTP these files to sourceforge.

This version is using murgaLua 0.6.4.
Drag and Drop works in Mac OS X dock for running lua scripts and converting/running Fluids .fl files.
Not sure how all that works in Windows.

I'll apologize in advance for the incomplete nature of the user interface and any bugs you might find therein.
I also forgot the GPL license.

See the very brief read me for quick keyboard instructions.
Oh heck here they are
[code]See html files Data/Help/ for scripting references.

Basic Game controls are:
W= forward
S= backward
A= slide left
D= slide right
Mouse to aim
Mouse-Click to shoot when available.

To switch to editing modes
Command and/or Control 1 = select objects
Command and/or Control 2 = select mesh vertices
Command and/or Control Space = Quad view toggle

Command and/or Control L = toggle mouse view
When mouseview is active or in 2D views:
Mouse will control camera facing
W= forward
S= backward
A= slide left
S= slide right
R= move up
F= move down

Scrollwheel will zoom in/out for 2D views[/code]

We develop on OS X and I've only tested the Windows version in an emulator (which is sloooooooow).
Feedback on the that platform will help much.
For windows iGame3D will save information about your system to "extensions.txt".
If something should go wrong that file will help us help you,
so please send in an email (see email in read me).

The levels specific for TRON right now are:
Tank pictured above, simple tank driving, no shooting yet.
Bike, same script as Tank
Eventually realistic vehicle physics can be added (see Car level for that!)
Recognizer - same script as Tank, just a test.
Tronish - Just a test to make sure the models worked.

Ok have at it and let me know what your thoughts are.
I still have a ton of work to do on user interface, so I'd
very much appreciate a soul dedicated to game concepts/designs. We'll be able to implement those in time.

Have fun!


 
 Page: of 1 Page
New New Comments | Post No Change | Locked Closed
Forums 
 Other Games 
 iGame3D for Tron