Tim.H User
 Posts: 0 | TRON 2.0 and "Threaded optimization"? on Saturday, November, 22, 2008 1:34 PM
Greetings programs!
Does TRON 2.0 take advantage of the "Threaded optimization in the nVidia Control Panel? Just in case you're wondering, I have an two 8600GTS in SLI.
 _____________________________________________________________________
CPU: E8400 E0 @ 4.0GHz, 1.304v
CPU Cooling: Tuniq Tower
Motherboard: EVGA 680i
Memory: mushkin HP 2GB DDR2 800 (2 x 1GB), unlinked @ 800MHz, 4-5-4-11, 2.1v
GPU: EVGA 8600GTS SC 256MB x2 @ stock in SLI (256-P2-N765-AR)
OS: XP Pro SP2 Retail
Sound Card: X-Fi XtremeGamer 7.1
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Case: Cooler Master 690
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Jademz User
 Posts: 0 | Re: TRON 2.0 and "Threaded optimization"? on Saturday, November, 22, 2008 3:16 PM
It appears to work fine. My framerate would be dropping or worse, the game could crash with threaded optimization enabled. If you're referring to something more specific, I may be able to dig something up. Of course, Tron 2.0 isn't highly video intensive compared to new games today.
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Rahyuht User
 Posts: 90 | Re: TRON 2.0 and "Threaded optimization"? on Saturday, November, 22, 2008 4:11 PM
Graphics wise no.I'm running It on high settings & my graphics card Is a Geforce 7950 GT Overclocked.where to buy abortion pill http://blog.bitimpulse.com/template/default.aspx?abortion-types buy abortion pill online
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Compucore User
 Posts: 4,450 | Re: TRON 2.0 and "Threaded optimization"? on Saturday, November, 22, 2008 8:39 PM
I find most programs in general should be highly optimised to run just as good on the fasted machine as well as on the slowest minimum specified machine to run it on. But that is just me since I have worked as a tech and learned a lot of programming on different machines ranging from DOS based machine since the XT 8088 cpu to using machines like VAX VMS macihne with 40 programmers compiling at the same time all while using video displayed terminals without mouses.
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Compucore
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Tim.H User
 Posts: 0 | Re: TRON 2.0 and "Threaded optimization"? on Saturday, November, 22, 2008 10:38 PM
I'm referring to the Threaded optimization option in the nVidia Control Panel (driver version 178.24). The choices are Auto, On or Off.
In the Description, it says: Allows applications to take advantage of multiple CPUs.
In the "Typical usage scenarios", it says:
Most newer applications should benefit from the Auto-select, or On settings
This setting should be turned off for most older applications
So, when I saw this, my question was, "well, would they consider TRON 2.0 an "older application"? I always keep it in Auto.
Just in case you're wondering, I have two 8600GTS's in SLI. For those of you who wish to see exactly what I have, both cards are part number 256-P2-N765-AR.order abortion pill http://unclejohnsprojects.com/template/default.aspx?morning-after-pill-price where to buy abortion pill
_____________________________________________________________________
CPU: E8400 E0 @ 4.0GHz, 1.304v
CPU Cooling: Tuniq Tower
Motherboard: EVGA 680i
Memory: mushkin HP 2GB DDR2 800 (2 x 1GB), unlinked @ 800MHz, 4-5-4-11, 2.1v
GPU: EVGA 8600GTS SC 256MB x2 @ stock in SLI (256-P2-N765-AR)
OS: XP Pro SP2 Retail
Sound Card: X-Fi XtremeGamer 7.1
Power Supply: Corsair HX520W
Case: Cooler Master 690
Monitor: Samsung 2253BW |
TronFAQ Sector Admin
 Posts: 4,467 | Re: TRON 2.0 and "Threaded optimization"? on Sunday, November, 23, 2008 9:18 AM

Everything I've seen suggests it's best to leave that feature off. I've read countless stories of people saying it either slows down their games or causes them to crash, rather than helping performance. People are saying that, right now, that feature is buggy and you should wait until nVidia improves it.
There's no harm in trying it, but judging from the general concensus out there: don't be surprised if it doesn't help much.
BTW, threads about Tron 2.0 really should be in the Tron 2.0 section of the forum.
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Jademz User
 Posts: 0 | Re: TRON 2.0 and "Threaded optimization"? on Sunday, November, 23, 2008 1:12 PM
Tim.H Wrote:I'm referring to the Threaded optimization option in the nVidia Control Panel (driver version 178.24). The choices are Auto, On or Off.
In the Description, it says: Allows applications to take advantage of multiple CPUs.
In the "Typical usage scenarios", it says:
Most newer applications should benefit from the Auto-select, or On settings
This setting should be turned off for most older applications
So, when I saw this, my question was, "well, would they consider TRON 2.0 an "older application"? I always keep it in Auto.
Just in case you're wondering, I have two 8600GTS's in SLI. For those of you who wish to see exactly what I have, both cards are part number 256-P2-N765-AR. |
Well, IMO(and I don't have a degree in computer science) the only way you're going to know if it's being utilized is to take what you know of the game, such as I just read from what the lead game designer Frank Rooke stated - that there were from 1-4 video cards being used to make Tron 2.0. Then, the technology used. http://www.touchdownentertainment.com/jupiter.htmAlso, keep in mind this was a the first(of one of the first) games nvidia used for their marketing their trademark "The way it was meant to be played." They worked with Lithtech to make the glow, I'm not sure that has anything to do with this, however.
I think it's a safe bet that it works just fine. If you use FRAPS like I just did, and take video of a highly intensive part of the game w/ threaded optimization on and off, such as the ride up next to the Fcon carrier, which is one of the most video intensive points in the game, and see if the framerate drops, or the quality is different, that's going to be the only way of knowing if there's a difference.
I'd guess some older video cards may not support it.. but I've seen no difference in framerate using MT on or off. I'll let you know, since I often record this game for video mashups, and I'll keep my eye on the quality.
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Jademz User
 Posts: 0 | Re: TRON 2.0 and "Threaded optimization"? on Sunday, November, 23, 2008 2:21 PM
actually, that link to Lithtech is the latest engine, not actually the one used to make Tron 2.0. I found an article which discusses some attributes to the Triton engine.
Extreme tech states: "According to LithTech, Triton will leverage the assets in the Jupiter engine, and add additional new effects, including environment mapping, and a particle weather system capable of putting 50,000 weather particles (snow, rain, hail, etc.) into a single frame of animation. Triton will also deliver considerably higher real-world triangle rates that will be around 100,000 triangles per scene (around 6 million/sec at 60fps). Triton will also incorporate the Karma physics engine."
Keep in mind also, that no one lives forever won a game of the year award in 2001, as well as Tron 2.0 in 2003... This sounds like a freaking add.. lolabortion pills online http://www.kvicksundscupen.se/template/default.aspx?abortion-questions cytotec abortion
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Tim.H User
 Posts: 0 | Re: TRON 2.0 and "Threaded optimization"? on Sunday, November, 23, 2008 8:34 PM
TronFAQ Wrote:
Everything I've seen suggests it's best to leave that feature off. I've read countless stories of people saying it either slows down their games or causes them to crash, rather than helping performance. People are saying that, right now, that feature is buggy and you should wait until nVidia improves it.
There's no harm in trying it, but judging from the general concensus out there: don't be surprised if it doesn't help much.
BTW, threads about Tron 2.0 really should be in the Tron 2.0 section of the forum.
  |
lol yeah, I noticed my improper placement of this thread when I went looking for it in the Tron 2.0 section!
Thank you for the heads up about Threaded optimization!! For the record, I'd test it, but once I start a game, I tend to really get into it, so I find it hard to play it just for testing purposes.
Jademz Wrote:Tim.H Wrote:I'm referring to the Threaded optimization option in the nVidia Control Panel (driver version 178.24). The choices are Auto, On or Off.
In the Description, it says: Allows applications to take advantage of multiple CPUs.
In the "Typical usage scenarios", it says:
Most newer applications should benefit from the Auto-select, or On settings
This setting should be turned off for most older applications
So, when I saw this, my question was, "well, would they consider TRON 2.0 an "older application"? I always keep it in Auto.
Just in case you're wondering, I have two 8600GTS's in SLI. For those of you who wish to see exactly what I have, both cards are part number 256-P2-N765-AR. |
Well, IMO(and I don't have a degree in computer science) the only way you're going to know if it's being utilized is to take what you know of the game, such as I just read from what the lead game designer Frank Rooke stated - that there were from 1-4 video cards being used to make Tron 2.0. Then, the technology used. http://www.touchdownentertainment.com/jupiter.htmAlso, keep in mind this was a the first(of one of the first) games nvidia used for their marketing their trademark "The way it was meant to be played." They worked with Lithtech to make the glow, I'm not sure that has anything to do with this, however.
I think it's a safe bet that it works just fine. If you use FRAPS like I just did, and take video of a highly intensive part of the game w/ threaded optimization on and off, such as the ride up next to the Fcon carrier, which is one of the most video intensive points in the game, and see if the framerate drops, or the quality is different, that's going to be the only way of knowing if there's a difference.
I'd guess some older video cards may not support it.. but I've seen no difference in framerate using MT on or off. I'll let you know, since I often record this game for video mashups, and I'll keep my eye on the quality.
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Thank you, Jademz! I guess that if I ever think about it the next time I play TRON 2.0, I'll just turn Threaded optimization on, then play for a while, and then turn it back off and play for a while. But of course, I may not notice any difference playing TRON 2.0 on an 8600GTS. I mean, when I'm on the ride over to the fCon server, and then on the ride into the server, I don't notice any performance issues. It looks like I'm probably getting well over 88 FPS at all times since it's always liquid smooth.
Jademz Wrote:actually, that link to Lithtech is the latest engine, not actually the one used to make Tron 2.0. I found an article which discusses some attributes to the Triton engine.
Extreme tech states: "According to LithTech, Triton will leverage the assets in the Jupiter engine, and add additional new effects, including environment mapping, and a particle weather system capable of putting 50,000 weather particles (snow, rain, hail, etc.) into a single frame of animation. Triton will also deliver considerably higher real-world triangle rates that will be around 100,000 triangles per scene (around 6 million/sec at 60fps). Triton will also incorporate the Karma physics engine."
Keep in mind also, that no one lives forever won a game of the year award in 2001, as well as Tron 2.0 in 2003... This sounds like a freaking add.. lol |
Whoa, I didn't know that TRON 2.0 won Game of the Year! I can't say that I'm surprised, but rather, I'm happy to hear that it got such recognition!
TronFAQ and Jademz, thank you for all of your time. I truly appreciate it. _____________________________________________________________________
CPU: E8400 E0 @ 4.0GHz, 1.304v
CPU Cooling: Tuniq Tower
Motherboard: EVGA 680i
Memory: mushkin HP 2GB DDR2 800 (2 x 1GB), unlinked @ 800MHz, 4-5-4-11, 2.1v
GPU: EVGA 8600GTS SC 256MB x2 @ stock in SLI (256-P2-N765-AR)
OS: XP Pro SP2 Retail
Sound Card: X-Fi XtremeGamer 7.1
Power Supply: Corsair HX520W
Case: Cooler Master 690
Monitor: Samsung 2253BW |
Rahyuht User
 Posts: 90 | Re: TRON 2.0 and "Threaded optimization"? on Sunday, November, 23, 2008 10:16 PM
Well my box says E3 2003 Hottest Games.That make It game of the year?
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Jademz User
 Posts: 0 | Re: TRON 2.0 and "Threaded optimization"? on Sunday, November, 23, 2008 10:36 PM
yeah, oops I misled you to think it was a #1 hit.. woops. I just remembered seeing it as gamespy game of the year 2003, when it was one of Gamespy's top 10 games of 2003.
Here's the link to Monolith's website for the awards Tron 2.0 recieved. http://www.lith.com/tron.asp
On the right side of that page you can find the links.
- Play Magazine, PC Game of the Year
- Computer Gaming World, Best use of License
- Computer Gaming World, Editor’s Choice Award
- PC Game, Editor’s Choice Award
- Computer Games, Editor’s Choice Award
- Computer Games, Top Ten Game of 2003
- GDC Award Nominee, excellence in Visual Arts
- GameSpy, Best Storyline
- GameSpy, Top Ten Game of 2003
- Game Chronicles Magazine, Best movie/TV PC game
- Action Vault, Outstanding Achievement in Art - Direction
- Action Vault, Outstanding Technical Achievement in Graphics
- IGN, Best graphics Runner-up
- Time Magazine, Top Ten Video Game of 2003
High ratings:
http://www.metacritic.com/games/platforms/pc/tron20?q=tronhttp://www.gamerankings.com/htmlpages2/529599.asp |
Rahyuht User
 Posts: 90 | Re: TRON 2.0 and "Threaded optimization"? on Sunday, November, 23, 2008 11:13 PM
Yeah It did well & Is well  Wished It did better on sales though.If It did there were expansions planned,but was canceled do to sales. Sad  This Is my second copy that I've bought.So I think they got my share lol.Also got the 20th anniversary DVD.I'm just glad the servers are still up. |
Tim.H User
 Posts: 0 | Re: TRON 2.0 and "Threaded optimization"? on Sunday, November, 23, 2008 11:34 PM
Whoa, TRON 2.0 was more popular than I thought!
I just wish they would come out with a TRON 2.0 sequel that takes advantage of the GeForce 8 series! I'd even like to see it take advantage of PhysX, although, that might be kind of weird in the TRON world.
_____________________________________________________________________
CPU: E8400 E0 @ 4.0GHz, 1.304v
CPU Cooling: Tuniq Tower
Motherboard: EVGA 680i
Memory: mushkin HP 2GB DDR2 800 (2 x 1GB), unlinked @ 800MHz, 4-5-4-11, 2.1v
GPU: EVGA 8600GTS SC 256MB x2 @ stock in SLI (256-P2-N765-AR)
OS: XP Pro SP2 Retail
Sound Card: X-Fi XtremeGamer 7.1
Power Supply: Corsair HX520W
Case: Cooler Master 690
Monitor: Samsung 2253BW |
TRON.dll User
 Posts: 4,349 | Re: TRON 2.0 and "Threaded optimization"? on Sunday, November, 23, 2008 11:47 PM
Tim.H Wrote:Whoa, TRON 2.0 was more popular than I thought!
I just wish they would come out with a TRON 2.0 sequel that takes advantage of the GeForce 8 series! I'd even like to see it take advantage of PhysX, although, that might be kind of weird in the TRON world. |
What if they utilized the Source engine... 
       
TRON 2.0 (PC) name - TRON.dll
I'll play any mode, but I'm best at LC.
PSN - TRON-dll
XBOX Live/Games for Windows Live - TRONdll
-I have a Wii, DS, and 3DS. PM me to exchange friend codes. |
Tim.H User
 Posts: 0 | Re: TRON 2.0 and "Threaded optimization"? on Monday, November, 24, 2008 6:18 AM
TRON.dll Wrote:Tim.H Wrote:Whoa, TRON 2.0 was more popular than I thought!
I just wish they would come out with a TRON 2.0 sequel that takes advantage of the GeForce 8 series! I'd even like to see it take advantage of PhysX, although, that might be kind of weird in the TRON world. |
What if they utilized the Source engine...  |
I'm embarrassed because I don't get it!on line abortion pill misoprostol dose abortion medical abortion pill online _____________________________________________________________________
CPU: E8400 E0 @ 4.0GHz, 1.304v
CPU Cooling: Tuniq Tower
Motherboard: EVGA 680i
Memory: mushkin HP 2GB DDR2 800 (2 x 1GB), unlinked @ 800MHz, 4-5-4-11, 2.1v
GPU: EVGA 8600GTS SC 256MB x2 @ stock in SLI (256-P2-N765-AR)
OS: XP Pro SP2 Retail
Sound Card: X-Fi XtremeGamer 7.1
Power Supply: Corsair HX520W
Case: Cooler Master 690
Monitor: Samsung 2253BW |
TRON.dll User
 Posts: 4,349 | Re: TRON 2.0 and "Threaded optimization"? on Monday, November, 24, 2008 6:38 AM
Tim.H Wrote:TRON.dll Wrote:Tim.H Wrote:Whoa, TRON 2.0 was more popular than I thought!
I just wish they would come out with a TRON 2.0 sequel that takes advantage of the GeForce 8 series! I'd even like to see it take advantage of PhysX, although, that might be kind of weird in the TRON world. |
What if they utilized the Source engine...  | I'm embarrassed because I don't get it! |
Source engine is the game engine used by Valve for a lot of their games, such as Left4Dead, Half Life 2, Team Fortress 2, Portal, and any Valve game with the word "Source" in the title, such as Half Life Source, Counter-Strike Source, etc..
       
TRON 2.0 (PC) name - TRON.dll
I'll play any mode, but I'm best at LC.
PSN - TRON-dll
XBOX Live/Games for Windows Live - TRONdll
-I have a Wii, DS, and 3DS. PM me to exchange friend codes. |
Tim.H User
 Posts: 0 | Re: TRON 2.0 and "Threaded optimization"? on Monday, November, 24, 2008 8:47 AM
Oh, I've seen a tiny bit of footage with the Source engine being used. That would be pretty cool!
_____________________________________________________________________
CPU: E8400 E0 @ 4.0GHz, 1.304v
CPU Cooling: Tuniq Tower
Motherboard: EVGA 680i
Memory: mushkin HP 2GB DDR2 800 (2 x 1GB), unlinked @ 800MHz, 4-5-4-11, 2.1v
GPU: EVGA 8600GTS SC 256MB x2 @ stock in SLI (256-P2-N765-AR)
OS: XP Pro SP2 Retail
Sound Card: X-Fi XtremeGamer 7.1
Power Supply: Corsair HX520W
Case: Cooler Master 690
Monitor: Samsung 2253BW |
TronFAQ Sector Admin
 Posts: 4,467 | Re: TRON 2.0 and "Threaded optimization"? on Monday, November, 24, 2008 10:36 AM

Rahyuht Wrote:I'm just glad the servers are still up. |
Well, don't thank BVG/Disney. They shut down their servers without saying a word about it. A friend of mine had to e-mail them to find out what the deal was.
All the servers are being run by fans now. So thank them!  (Jademz, Bigred, Void, Kluwolf, and others.) I ran some servers for a while too, and I know how much effort and dedication it takes to keep them running 24/7 for free.
Though I guess we should be "thankful" BVG gave us the dedicated server application, so we could run our own servers.
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Jademz User
 Posts: 0 | Re: TRON 2.0 and "Threaded optimization"? on Monday, November, 24, 2008 5:22 PM
A friend stated this to me a minute ago,
"There may be intermittent application compatibility issues with dual core CPUs.
If you experience this issue, you can work around it by toggling off multithread"
after digging into nvidia's driver issues, I noticed this:
NVIDIA Issues—Single GPU
This section includes issues that occur under the Windows XP or Windows
2000:
• NVIDIA Quadro G-Sync, NVIDIA Quadro Plex 1000 Model II:
During initial driver installation, the driver does not get installed on
all GPUs when using two Quadro Plex model IIs in a single system.
• The NVIDIA Control Panel Run Display Optimization Wizard back
button does not work.
• NVIDIA Control Panel->Workstation-> Frame Sync: The View Status
Page does not detect which is the first and which is the second display
attached to the GPU.
• There may be intermittent application compatibility issues with dual
core CPUs.
If you experience this issue, you can work around it by toggling off multithread
optimizations using the following instructions:
1 Launch regedit and determine the current primary display card by
looking in
HKey_Local_Machine\Hardware\DeviceMap\Video
and note the GUID (global unique identifier assigned by Windows),
which is the long string in brackets { } at the end of the entry
"\device\video0".
2 Look in
HKey_Local_Machine\SYSTEM\CurrentControlSet\Control\Video\
{GUID}\0000
where {GUID} is the number derived from the previous step.
3 Open the "0000" directory and create a new DWORD called
OGL_ThreadControl and give it a value of 2.
This will disable multithreading in the driver for all OpenGL applications.
4 If you want to disable driver multithreading for all Direct3D applications–
In the same "0000" directory, create a new DWORD called
WTD_EXECMODEL and give it a value of 0.
• All GPUs: When adding Custom Resolutions, the user is not allowed
to select the "monitor scaling" option.
• Video color-space range for DVI-only1 outputs is erroneously set to
standard mode (16-235) instead of extended mode (0-255).
Which means grid bugs appear when a machine renders w/ driver/hardware issues and certain programs, or custom frames, (windowed, ect.) according to Nvidia's release for 162.73... I haven't read up on the latest drivers, but I'd suggest reading about the issues found in your video drivers before you get overly worried (I'm reading a PDF).
I guess there is a way more complex way of saying that but I don't want to read every issue known to nvidia's team to find out.
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Jademz User
 Posts: 0 | Re: TRON 2.0 and "Threaded optimization"? on Tuesday, November, 25, 2008 7:48 PM
TRON.dll Wrote:Tim.H Wrote:Whoa, TRON 2.0 was more popular than I thought!
I just wish they would come out with a TRON 2.0 sequel that takes advantage of the GeForce 8 series! I'd even like to see it take advantage of PhysX, although, that might be kind of weird in the TRON world. |
What if they utilized the Source engine...  |
It's interesting you brought that up, because a friend was talking about how much bandwidth Left 4 Dead uses, and it's the same as Tron 2.0.
Except in Left 4 Dead, 100 zombies are hitting you all at once with very little or no lag, no loss of quality in each frame, and so on.
They made that game engine really well.
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