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TRON.dll
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Map Ideas

on Monday, June, 15, 2009 8:20 PM
A while ago, there was a thread over at LDSO like this.

I've noticed a lack of new maps or "I'm working on a new map!" announcements lately. The purpose of this thread is to come up with cool ideas for TRON 2.0 maps or TRON-related maps for other games.

So here's my idea for a TRON 2.0 map:

A derez map where all players are on top of a recognizer as it's flying through a corridor. Falling off kills you, obviously. You can also get inside the recognizer's command deck, where there's a button that causes something to happen that would make the game harder for players topside. Topside of the recognizer should have some cover points as well.

Alternatively, a similar map for Team Fortress 2 could be made, preferably in Arena mode, where the control point is in the command deck.

I just think it would be cool to be fighting on top of a recognizer that's speeding down a corridor. buy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online


TRON 2.0 (PC) name - TRON.dll
I'll play any mode, but I'm best at LC.



PSN - TRON-dll
XBOX Live/Games for Windows Live - TRONdll
-I have a Wii, DS, and 3DS. PM me to exchange friend codes.
 
Daddyo
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Posts: 452
Re: Map Ideas

on Monday, June, 15, 2009 8:48 PM
Can you make spawn points that move? It seemed from my tiny amount of experience that they were fixed points in space. But maybe you could have a spawn platform in space where people would jump onto the recognizer that is flying around & returning. I'd make an extra large recognizer, don't think the stock ones you find in maps are big enough eh?

I wonder how well player motion is done if the platform their on is moving/keyframed. Some games it's terribly jerky or slippery feeling. Would be fun to fly around though in one.buy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online


 
Jademz
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Posts: 0
Re: Map Ideas

on Monday, June, 15, 2009 9:04 PM
I'm just guessing that's possible since there are some maps that rotate. it sounds like fun, I think there should be some element of the map that has two recognizers battling for unlockable areas. The doors open and AI squads attack to defend a carrier below, then after a firewall knocks the offending team off the reco, your team can beam down to the carrier.

I could think this stuff up all day, sounds like you're up for it.. hehe. buy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online


 
TRON.dll
User

Posts: 4,312
Re: Map Ideas

on Monday, June, 15, 2009 10:08 PM
Jademz Wrote:I'm just guessing that's possible since there are some maps that rotate. it sounds like fun, I think there should be some element of the map that has two recognizers battling for unlockable areas. The doors open and AI squads attack to defend a carrier below, then after a firewall knocks the offending team off the reco, your team can beam down to the carrier.

I could think this stuff up all day, sounds like you're up for it.. hehe.

I remember in the LDSO conversation, we kinda swerved into how large amounts of AI in multiplayer maps isn't possible or something. Something to do with the game engine.buy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online


TRON 2.0 (PC) name - TRON.dll
I'll play any mode, but I'm best at LC.



PSN - TRON-dll
XBOX Live/Games for Windows Live - TRONdll
-I have a Wii, DS, and 3DS. PM me to exchange friend codes.
 
Jademz
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Posts: 0
Re: Map Ideas

on Monday, June, 15, 2009 10:15 PM
Yeah I recall the number was like 7's ok 10's starting to get iffy or something.. Infact I remember it was daddyo who said that.. off the top of my head. I'm sure he knows something about that.

I don't recall the fine details, but in this case whatever that number is would be fine. I wasn't referring to a legion or multiple consecutive spawns.buy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online


 
TRON.dll
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Posts: 4,312
Re: Map Ideas

on Tuesday, June, 16, 2009 2:19 AM
I just got the Source SDK to finally work, so yey for me.

I might be able to take some suggestions for TRON-based maps for:

Half Life 2
Ep1
Ep2
Team Fortress 2
Counter Strike: Source
Left 4 Dead
Garry's Mod
Half Life 2 - Deathmatch
Portal

Left 4 Dead is a big maybe at the moment. For the time I'll probably stick to Counter Strike: Source or HL2DM, maybe try to get into TF2. Left 4 Dead isn't that high on my to-do list. A friend of mine wants me to make my high school as an Arena map or L4D Campaign, lol.

I might try to do my idea I mentioned above, using methods used to make the map "ctf_convoy"/"cp_convoy".buy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online


TRON 2.0 (PC) name - TRON.dll
I'll play any mode, but I'm best at LC.



PSN - TRON-dll
XBOX Live/Games for Windows Live - TRONdll
-I have a Wii, DS, and 3DS. PM me to exchange friend codes.
 
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