Re: Lightcycle Question
on Saturday, September, 18, 2010 5:44 PM
I'm bumping this because I figured out a way to export the basic lightcycle from the game. Now I'm working on making new textures for it, but I seem to have run across a UV Mapping problem. Below are some screenshots of the issue. Basically, I end up with some black pixels around the seams of the texture. I'm not sure if my UV Mapping is messed up or the texture is. Can someone help?
P.S. I'm using 3DSMax 2009 and Unwrap UVW tool.
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