Moses613 User
![]() Posts: 274 | why did they have to shift the light bikes? on Thursday, May, 31, 2012 10:14 PM
The lightcycles are powered by the Grid itself, and unless they're using internal combustion engines (they aren't) then why do they need to be shifted as they are? A (presumably) electric motorcycle would not need to be shifted.
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Kat User
 Posts: 2,395 | RE: why did they have to shift the light bikes? on Thursday, May, 31, 2012 10:42 PM
The light runner seems to have a manual transmission as well-- at least, you see Quorra punching the clutch and shifting. Just because it's more cool?
For that matter, why does a virtual jet stall?
Of course, if such vehicles were originally written for videogames, to be as realistic as possible, it makes sense.
What do you want? I'm busy.
Program, please!
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emdeesee User
![]() Posts: 218 | RE: why did they have to shift the light bikes? on Friday, June, 01, 2012 11:55 AM
The original 'cycles had a much less "real world" interface, with their straight rod handlebars and right-angle turn limitation. While in the arena, at least, the rider had much less control than he or she does over a more modern version of the light cycle.
Presumably, when Flynn was reworking the Grid to create a greater correspondence with "real world" physics, the light cycle interface was revised as well to be more like a "real" motorcycle. Based on what we know about Flynn, we can suppose he just liked it better that way.
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Rectify User
 Posts: 72 | RE: why did they have to shift the light bikes? on Friday, June, 01, 2012 9:45 PM
^^ That's exactly right. Flynn is a motorcyclist in the real world, a la Ducati. Why not make the Grid cycle even faster and more fun to drive. Tell you what, I wish my CBR would downsize into a convenient baton for easy storage. 
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gridbug User
 Posts: 87 | RE: why did they have to shift the light bikes? on Friday, June, 01, 2012 10:37 PM
Maybe programming the light vehicles with manual transmissions was an energy saving measure, much like a stick shift will save gas in the real world? Though ultimately I'd go with the "because it's cool" explanation anyway.
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trekking95 User
 Posts: 2,440 | RE: why did they have to shift the light bikes? on Friday, June, 01, 2012 11:49 PM
emdeesee Wrote:Presumably, when Flynn was reworking the Grid to create a greater correspondence with "real world" physics, the light cycle interface was revised as well to be more like a "real" motorcycle. Based on what we know about Flynn, we can suppose he just liked it better that way. |
Yeah, I would say that's right. Or to make it more realistic like a video game. Either one. Thanks to FlynnOne for the signature!
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DrP User
 Posts: 243 | RE: why did they have to shift the light bikes? on Saturday, June, 02, 2012 6:47 AM
Moses613 Wrote:.... why do they need to be shifted as they are?. |
The answer was pretty obvious to me when I watch T:L. Because, when your playing the movie on a high end 7.2 surround sound system with the volume jacked up it sounds AWESOME when they shift gears!where to buy abortion pill ordering abortion pills to be shipped to house buy abortion pill online END OF LINE |
Kat User
 Posts: 2,395 | RE: why did they have to shift the light bikes? on Saturday, June, 02, 2012 10:02 AM
DrP Wrote:The answer was pretty obvious to me when I watch T:L. Because, when your playing the movie on a high end 7.2 surround sound system with the volume jacked up it sounds AWESOME when they shift gears! |
Yeah, pretty much.
But think about it, folks: "serious" vehicles have manual transmissions. Race cars. Performance cars (I snort when I see a BMW or Porsche with automatic). You think Frank Martin or Bond drive automatic on their kickass cars? "Hell no" and "bitch please." And... most (all?) motorcycles have a manual transmission. What has an automatic transmission? A scooter. Rinzler don't drive no scooter, kiddos.
Manual transmission is more responsive and gives you better communion with a vehicle (also more of a pain in ridiculous traffic or snow, but you make your tradeoffs).
What do you want? I'm busy.
Program, please!
Chaos.... good news. |
spacedinosaurblue User
 Posts: 50 | RE: why did they have to shift the light bikes? on Saturday, June, 09, 2012 1:24 AM
Interesting point - the Flynn Live's alternate reality game revealed that Flynn had visions of using the Grid's programmable reality to model technologies freely and then apply the results to the real world.
I believe there were "notes" written as if by Flynn, musing over increasing the resolution of the Grid's simulation. That's why there's air, moisture, wind, friction. The vehicles in the Grid DO have internal energy sources. Certain vehicles do not have an offroad mode, so they cannot live the city surfaces inside the Grid, or they will be damaged by the uneven terrain of the electronic world's natural material.
Generally, Flynn probably designed the tech in the Grid for both form and function. To be fun and sporty, plus test out theoretical designs.
In the Tron Uprising series, we see a new twist - that virtual machines in the Grid can be individually modified and tuned up! Plus it's possible for a virtual machine to develop errors or malfunctions that require the manual intervention of a mechanic to adjust.
I think that does make sense when you consider that each individual machine or vehicle in the grid seems spawned from a specific ID - either tied to a personal baton and under the ownership of a single program, or a freestanding construct that is rezzed up and assigned the requisite allotment of energy to maintain its form. But it seems vehicles and machines aren't spawned willy-nilly or in infinite numbers and that makes sense: the System itself is still being defined by physical, real-world hardware. That hardware doesn't have unlimited resources. If programs in the Grid were allowed to spawn an infinite number of Light Cycles they'd quickly fill up memory and crash the system.
So, each spawned virtual machine is a unique entity or process that must be maintained, probably in a discreet memory partition assigned to it. If any errors occurred in normal operations, it would have to be fixed manually. Thus, mechanics - pretty funny in a certain way.where to buy abortion pill abortion types buy abortion pill online
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Kat User
 Posts: 2,395 | RE: why did they have to shift the light bikes? on Saturday, June, 09, 2012 9:21 AM
Sure. Why wouldn't scripts, utilities, etc. develop bugs and glitches that need to be fixed? The question is, would there be programs who had this capability, or would users need to do it? (In Flynn's system, no doubt the former as he'd make sure to write that in, but what about in the systems of users who were clueless about what goes on in there?)order abortion pill morning after pill price where to buy abortion pill
What do you want? I'm busy.
Program, please!
Chaos.... good news. |
Imbroglio User
 Posts: 416 | RE: why did they have to shift the light bikes? on Saturday, June, 09, 2012 6:13 PM
The gold hipster programs have fixed gear light cycles.
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