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Tron 2.0: Design Characters and Levels
Some artworks / designs
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xistence
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Posts: 97
Some artworks / designs
on Sunday, August, 05, 2012 11:07 AM
Some stuff i made/make, tron-like. Maybe i post more from time to time.
For the start here are some screens of a design concept for DIU, it's called 'systembus', a transport program. It's not finish, more modeling and the textures have to be done.
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xi »
files
TRON.dll
User
Posts: 4,282
RE: Some artworks / designs
on Sunday, August, 05, 2012 1:42 PM
Looks pretty great. I've always loved Tron 2.0's glow effect.
TRON 2.0 (PC) name - TRON.dll
I'll play any mode, but I'm best at LC.
PSN - TRON-dll
XBOX Live/Games for Windows Live - TRONdll
-I have a Wii, DS, and 3DS. PM me to exchange friend codes.
xistence
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Posts: 97
RE: Some artworks / designs
on Saturday, August, 11, 2012 9:13 PM
Another design i currently work on, this is a transport called 'tracer', kind of a big mono wheel for one program.
There is still a lot to be done (cockpit, textures, etc.) so it is not finished.
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xi »
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TRON.dll
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Posts: 4,282
RE: Some artworks / designs
on Sunday, August, 12, 2012 1:18 AM
I like the curved surfaces. It's interesting to see geometry like that in the Tron 2.0 engine since Tron 2.0 itself had very little curved geometry. Keep up the good work!
EDIT: I also really like vehicles like this in general since they tend to remind me of the wacky "guy being held between two wheels" character from the old Twisted Metal games.
TRON 2.0 (PC) name - TRON.dll
I'll play any mode, but I'm best at LC.
PSN - TRON-dll
XBOX Live/Games for Windows Live - TRONdll
-I have a Wii, DS, and 3DS. PM me to exchange friend codes.
xistence
User
Posts: 97
RE: Some artworks / designs
on Sunday, August, 12, 2012 2:31 AM
TRON.dll Wrote:
I like the curved surfaces. It's interesting to see geometry like that in the Tron 2.0 engine since Tron 2.0 itself had very little curved geometry.
Same goes with the fact that you can even do some bump mapping stuff, which was also not used in Tron2.0 afaik. It is an excellent option to do some details, what i currently used much.
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xi »
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xistence
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Posts: 97
RE: Some artworks / designs
on Sunday, August, 12, 2012 5:39 PM
Did some stuff on the cockpit, seat still needs some work, but controls are already somewhat detailed now.
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xi »
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xistence
User
Posts: 97
RE: Some artworks / designs
on Tuesday, August, 14, 2012 8:06 AM
Gettin' to the final state, just need to add some better textures, also a holo-screen above the controls as driver view. Some gaps to fix. I also added an example scene of two tracers having a race. Important here the fact the the cabin for the driver will also stay up side down, but the wheel can tilt to both sides, both parts are just connected loose.
scene
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xistence
User
Posts: 97
RE: Some artworks / designs
on Wednesday, August, 15, 2012 6:24 PM
Final state (a few improvements might need to be done, but you won't notice them at all).
Additional there is also the docking station for the tracer, use to set up routes for this transport program.
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deeahchur
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Posts: 39
RE: Some artworks / designs
on Saturday, January, 19, 2013 11:05 AM
Superb designs, X! They definitely have the Legacy feel but evolve it further!
/ / S C A N N I N G
/ / Incompatable Program detected
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"Appropriation is the highest form of appreciation."
derezzedme
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Posts: 21
RE: Some artworks / designs
on Sunday, April, 14, 2013 12:13 PM
agreed
xistence
User
Posts: 97
RE: Some artworks / designs
on Wednesday, May, 08, 2013 3:20 PM
A new design: a carrier for security programs. Will be included in a project of mine. A work in progress.
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xi »
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deeahchur
User
Posts: 39
RE: Some artworks / designs
on Thursday, May, 09, 2013 12:01 AM
Very cool, X! Glad to see you haven't totally left the Grid!
/ / S C A N N I N G
/ / Incompatable Program detected
/ / Initiate Yggdrassil Conscription Potocol
"Appropriation is the highest form of appreciation."
xistence
User
Posts: 97
RE: Some artworks / designs
on Tuesday, May, 14, 2013 8:16 AM
Some stuff in progress, you can also find the carrier there. Enjoy.
This is a new concept for the HUD
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xi »
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deeahchur
User
Posts: 39
RE: Some artworks / designs
on Tuesday, May, 14, 2013 8:53 AM
Very nice. I also like the new skins for the ICP Regulars.
/ / S C A N N I N G
/ / Incompatable Program detected
/ / Initiate Yggdrassil Conscription Potocol
"Appropriation is the highest form of appreciation."
xistence
User
Posts: 97
RE: Some artworks / designs
on Sunday, May, 26, 2013 11:09 AM
Enjoy.
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xi »
files
deeahchur
User
Posts: 39
RE: Some artworks / designs
on Sunday, May, 26, 2013 12:21 PM
Your Tron: Evolution/Legacy style is really great! Keep up the awesome work!
On the fourth image down, is that fog you have set at the bottom of the drop? How do you create fog in only specific areas of a map? That's a really cool effect!
/ / S C A N N I N G
/ / Incompatable Program detected
/ / Initiate Yggdrassil Conscription Potocol
"Appropriation is the highest form of appreciation."
xistence
User
Posts: 97
RE: Some artworks / designs
on Sunday, May, 26, 2013 1:07 PM
No, that's just a reflection. But anyway it is possible to 'fake' some kind of 'volumetric' fog in a specific area, as you use a brush that describe the same shape as the area where you like to have such fog, but the bursh will contain a gap between the original area and itself.
Then use a gradient texture, bind that brush to a worldwodel and then it can fake a glowing fog (worldmodel-additive) or normal fog (worldmodel-transparent). Dunno if i was able to describe it already in a good way. Otherwise it might be a good theme for a tutorial.
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xistence
User
Posts: 97
RE: Some artworks / designs
on Wednesday, May, 29, 2013 12:13 PM
Made a video, enjoy.
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PixelatedProgram
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Posts: 315
RE: Some artworks / designs
on Wednesday, May, 29, 2013 2:21 PM
Woah, holy crap! Those designs are wicked!
If you don't mind me asking, what program did you use for these? (If you've stated it above, I'm sorry for not seeing it ><)
PixelatedProgram
User
Posts: 315
RE: Some artworks / designs
on Wednesday, May, 29, 2013 2:30 PM
PixelatedProgram Wrote:
Woah, holy crap! Those designs are wicked!
If you don't mind me asking, what program did you use for these? (If you've stated it above, I'm sorry for not seeing it ><)
Annnd now I feel dumb after reading where this was posted... /~\'' sorry
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