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 TRON's Crystal Cave scene on Oculus Quest!!


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davidmarchfleming
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Posts: 24
TRON's Crystal Cave scene on Oculus Quest!!

on Tuesday, September, 15, 2020 8:40 PM


Greetings, programs! One of my favorite scenes in TRON is when the gang finds their way into the Crystal Cave, a backdrop designed by Peter Lloyd. To me, the Crystal Cave is so calming, and embodies exactly what it must be like inside the computer at the silicon crystal level, at the very edge of the developed system.

I've always wanted to be in there, so I started work on creating the Crystal Cave on my Oculus Quest - that's right, in 3D Virtual Reality so we can ALL walk around and chill inside the computer!

The video above shows the reference scene from the movie along with my very "starter" model.

My user wants us all to go to the Crystal Cave in 3D virtual reality!

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Boxleitnerfan1689
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Posts: 47
RE: TRON's Crystal Cave scene on Oculus Quest!!

on Wednesday, September, 16, 2020 3:30 PM
Wow, that is absolutely amazing!


 
davidmarchfleming
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Posts: 24
RE: TRON's Crystal Cave scene on Oculus Quest!!

on Wednesday, September, 16, 2020 3:40 PM
Thank you! :-)
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davidmarchfleming
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Posts: 24
RE: TRON's Crystal Cave scene on Oculus Quest!!

on Sunday, September, 27, 2020 9:13 AM
Greetings, programs! A 3D spin-through of my TRON Crystal Cave starter model, based on Peter Lloyd's gorgeous backdrops! Been programming Unity with tools, such as a "camera matcher" to dial in perspective lines from TRON stills, "prefab" to do line edging, and a "fourth point" plane solver to simplify "miter cuts" through crystal structures. Next time I'll post an Oculus Quest video!
https://patreon.com/ddprogram
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Boxleitnerfan1689
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Posts: 47
RE: TRON's Crystal Cave scene on Oculus Quest!!

on Tuesday, September, 29, 2020 5:35 PM
Wow...just wow, you're so clever!


 
Traahn
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Posts: 3,281
RE: TRON's Crystal Cave scene on Oculus Quest!!

on Sunday, October, 04, 2020 9:12 PM
Wow, so cool, davidmarchfleming! It's great to see someone so passionate about the original Tron and cranking out creative stuff like this. You kind've beat me to the punch with this, as I had it on my radar to try to do some -inspired modeling of areas within this scene or others sooner rather than later


I'm getting out of here right now, and you guys are invited. -----^
 
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