Nerotrobe Wrote:Greetings, I was a level designer on Tron 2.0. I have since moved on to another position in the game industry at another company.
Dedit the level editor for all of the Monolith engine games didn't change too much between the release of No One Lives Forever 2 and Tron 2.0. The only real changes were changes to make it easier to debug a level and performance and stability issues.
If you want to see how the editor for Tron 2.0 works and you have No One Lives Forever 2, download and install the editor and take a look.
Most of the my levels in Tron 2.0 were designed at least initially in Dedit, they were later detailed in Maya and then imported into Dedit. (Maya is a professional 3D rendering and animation package.)
You can use Dedit to build an entire Tron level and most likely the exporter for Maya will be included on the rare chance that you might have it.
Can't wait for the fans to get their hands on the tools.
See you on the game grid.
Rhett "nerotrobe" Baldwin
former Tron 2.0 level designer
Currently working on Atari's "Mission Impossible : Operation Surma" for the XBox, Gamecube and PS2.
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Greetings program!
I hope you have great success with your game, and others in the future. Personally, I'm glad that Atari is still strong today (I still have my atari system

) and I've seen nothing but good from Atari lately. You go!