Re: A future re-shaped by digitization.. possible?
on Friday, January, 26, 2007 5:16 AM
Hmm. Well, I have my own take on this...bear in mind that these are all my own _opinions_. I am not trying to attack anyone else's point of view, merely state my own.
Okay. First of all, I always liked to think of the programs as all, regardless of where they were written, having not only intelligence but emotions or an incredible simulation thereof, all the time--whether there was a User around them at the time or not.
And, under my theories, I have an explanation for Clu. The way I see the programs is...well, they kind of have _limited_ free will. That is, when they're actually being given instructions by us they will do the best they can to follow them (unless something else blocks them), but _every single microsecond_ that we're not actually running their programs, they're having their own thoughts, emotions, whatever, and doing their own thing. It's like--although I hate to use a more modern thing as my example, but it works to illustrate this point--the Sims. When you're directly giving them an order they at least try to do it, but the second you lay off the whip they start wandering off to do their own individual things. Sometimes if something is really bothering them they won't even _try_ to follow your orders. And there are some things they can ONLY do on their own, that you can't order them to do at all (at least, not without hacking/cheating).
Bear in mind how much faster the timeframe is inside a computer, even in 1982. Even one minute when you're not giving orders to a program is long enough for them to have a conversation with a program, get into a relationship with them, get the equivalent of married, find out that they've been cheating on you with that cute little lightcycle program from the next sector over, cheat on them back with a hunky tank program, and end up tossing each other's digital furniture out the window of your home microsector. Okay, I'm being silly with that example. But you get what I mean. :P
So. Anyway, as I see it, programs act like themselves when left alone, but since they are, well, _programs_, they snap into Business Mode when actually being given orders, like it or not. I like to think that Clu's robotic voice when Flynn was actually running him is because that's his "Talking-to-Humans" voice. You know how you automatically act way more formal and professional when you know a much higher-ranking boss is watching you directly, at work? And then when they leave it's back to Cheetos, feet up on the desk and did you catch that last episode of Battlestar last night. I like to think that Clu was talking that way only because he was actually being run, by a User, at that time. IF we had been able to see him when Flynn wasn't directly at the keyboard, and also when he wasn't being tortured, I'd like to think he'd hang out, maybe read an electronic book, say hi to people, ya know.
And of _course_ he sounded emotional when being tortured--wouldn't you? If there was ever a time to act emotional, that would be it! :P
I realise this is not really proven (or disproven!) directly, by the movie, but I just _like_ to think that the programs are people too, because...it's more fun. (shrug) ("But I am real...just different!")
Now, as for how much the programs have in common with their users, personality-wise, I like to think of it as kind of the same situation as with two copies of the same person who were raised in alternate universes. I've written that kind of sci-fi before, and when _I_ write it, both versions of a person start off with the same personality traits, BUT, the different societies they grow up in twist those traits in new directions, maybe greatly magnifying one trait and burying or near-destroying another. For example, someone who is naturally ambitious and grows up in a happy environment with money might end up being the mostly-benevolent CEO of a large company; whereas that exact same person growing up in a _dark_ situation might turn thabuy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online
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