User_Program Wrote:Hey Inode I don't know if this will help but here it is
(World Ambient Light)
You can add an overall ambient light value to your entire level. In the editor press Ctrl + W to bring up your World Info window. Enter AmbientLight R G B in the field with the R G B being light values for Red, Blue, and Green. An example for this would be AmbientLight 12 12 12. This would give the level a dim overall lighting with white light since the RGB values are all equal. It isn’t recommended to light the entire level like this without using the light objects. The world ambient lighting does not cast shadows and will give the level a flat overall look when used on it’s own.
This is for the TRON Tools Documentation
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Did you see your textures? I have completed creating a 1st room like in the tutorial but I only see red walls (the texture was not just red BTW)
I haven't tried your light settings yet, I did mine differently, but do you see your tex's?