heliumphoenix User
 Posts: 0 | MOD support? on Thursday, November, 13, 2003 1:22 PM
Well, I'm now very confused....
The press release ( http://www.tron20.net/sections/pressrelease10_9.html ) indicates that (and I quote)
"These powerful tools will allow gamers to create new TRON 2.0 levels, maps, skins, weapons and voice packs..."
AND
"In addition, players will be able to exchange their mods on the TRON 2.0 Web site beginning in November"
AND
"Buena Vista Interactive is committed to building and supporting the mod community and the active TRON 2.0 fan base that have been anxiously awaiting the release of the mod tools."
HOWEVER....according to BVI employee Cliff Kamida (The senior producer for Tron 2.0) posting on www.tron-sector.com, I quote:
"The level editor is essentially the sdk - you'll be able to build your own single player and multiplayer levels.
I do want to make it clear that we aren't posting the game source code."
(Link to the posting: http://www.tron-sector.com/forums/default.aspx?do=top&id=246880 , 4th reply)
But we can't make new weapons, nor vehicles, or anything else like that WITHOUT the source! The press release says we'll be able to, he says we won't.....
Who's telling the truth here?
WE WANT OUR MODS!
And the beginning of November has come and gone, and still no ability to put maps and our (unable to be created?) mods up on the Tron2.0 website.
And we still can't build our own character models, since we don't have a sample animated model .LTA (and the animation child model .LTA's) for reference.
I hope BVI will release the needed source so we can build the mods we want to. This game has a LOT of potential, but it will lose momentum if the fans and customers wants aren't met.
(this will be crossposted to www.tron20.net forums as well.)
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Riley Pizt User
![]() Posts: 0 | Re: MOD support? on Thursday, November, 13, 2003 1:54 PM
"In addition, players will be able to exchange their mods on the TRON 2.0 Web site beginning in November"
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That is certainly welcome and needed given how hard it is to find free and reliable space to host files. I hope BVI follows through on that.
HOWEVER....according to BVI employee Cliff Kamida (The senior producer for Tron 2.0) posting on www.tron-sector.com, I quote:
"The level editor is essentially the sdk - you'll be able to build your own single player and multiplayer levels.
I do want to make it clear that we aren't posting the game source code." |
That post does NOT say that the source code for the game won't ever be released. It just says BVI is not releasing it at the time that was posted. The optimist in me thinks it may happen based on Monolith's history. I realize there are some IP issues in doing it, but those can be accomodated in the release.
And we still can't build our own character models, since we don't have a sample animated model .LTA (and the animation child model .LTA's) for reference. |
This is badly needed. Animations are damn tough to make. Monolith used motion capture data; it didn't do it by hand. We need to be able to link to the animation files which Monolith used. We also need a base LTA character model for comparison, and much more information regarding the different character model design conventions for single and multiplayer modes.
I hope BVI will release the needed source so we can build the mods we want to. |
So do I, or it is going to be time to "Make Something Unreal" instead. If I can't modify Tron to be the game I want, I might as well modify another, more accessible game to be more like Tron.where to buy abortion pill abortion types buy abortion pill onlineabortion pills online abortion pill online purchase cytotec abortion
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heliumphoenix User
 Posts: 0 | Re: MOD support? on Wednesday, November, 19, 2003 9:55 PM
Well, almost a week, and no reply by BVI. I know Cliff and Dave read these boards....why no responses?
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HeliumPhoenix aka PhoenixBIOS (in-game)
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KiaPurity User
 Posts: 3,488 | Re: MOD support? on Wednesday, November, 19, 2003 11:34 PM
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DaveTRON User
 Posts: 5,315 | Re: MOD support? on Wednesday, November, 19, 2003 11:44 PM
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Cliff Buena Vista Games
 Posts: 163 | Re: MOD support? on Friday, November, 21, 2003 1:51 PM
Right now we're working on a way to provide greater support for the mod community. Releasing the source code may/may not be part of the solution. We'll post more definitive information when we have it.
I prefer not to respond to posts unless I have something substantive to say. I apologize if that gives the impression that we're not paying attention.
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heliumphoenix User
 Posts: 0 | Re: MOD support? on Friday, November, 21, 2003 6:59 PM
I want to thank both Cliff & Dave for responding. Even when all you say is "We're looking into it" it lets us fans know that you are listening.....and that means a lot to us.
I do want to urge BVI to release the source. It will allow the mod community to do so much with the game, which a lot of us WANT to do. Vehicles, new weapons, new modes of play....there is so much potential.
I do have one little request for a 'fix' though.....is there someway to remove the 'too many rez files in the custom directory' problem? Too many in there, and things start to act very funny, or not work at all. Put like 7 .rez map files in there, and they start not showing up. I know we could just unpack and repack all of them into a single .rez file, but it's an awkward intermediary step.
And let me say I love the game. Which is why I want to develop for it so much.
BVI has done a wonderful job releasing this game. I just want to see it continue to grow and flourish!
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heliumphoenix User
 Posts: 0 | Re: MOD support? on Sunday, December, 21, 2003 1:24 PM
So much for ANY honesty. The orignally QUOTED press release was just edited.....it interestingly enough no longer mentions the 'mod tools' being able to do anything other than create maps. And not a word from BVI that they were going to change horses. Just a quick re-write of history.
Now I want my money back. I paid for a game that promised a lot more than what they are now going to give us.
Davetron, Cliff - So much for 'providing information' and 'greater support', eh? Any response to this?
HeliumPhoenix aka PhoenixBIOS (in-game)
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DaveTRON User
 Posts: 5,315 | Re: MOD support? on Sunday, December, 21, 2003 2:24 PM
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DaveTRON
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KiaPurity User
 Posts: 3,488 | Re: MOD support? on Sunday, December, 21, 2003 3:20 PM
Did you ever consider that there are other projects?
Did you ever consider that there's other things going on!?
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Kia: Cool. I'm a infamous mythological perfect User. 
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Darksaber7 User
 Posts: 512 | Re: MOD support? on Sunday, December, 21, 2003 5:16 PM
And let's not loose sight of the fact that this is, after all, just a video game! Some things that have happened have bothered me, too. But these people have jobs to do. They have to answer to their bosses and do what their told, same as the rest of us.
It just seems as if people are acting like their very lives depend on this game...
I paid my 50 bucks, played the heck out of it, played at designing levels, and uninstalled it when I was done. Pretty much the same as any other game I've ever owned. ('Cept for Planescape Torment, that'll always be on my machine!  )
All in all, I would say thanks for the game, BVI and all involved, hope to see more for it, or like it, in the future. Don't you wish your corruption was hot like me? |
kmon User
 Posts: 191 | Re: MOD support? on Sunday, December, 21, 2003 6:13 PM
Flogging a dead parrot, but my 2cents:
BVI and MON, did their part, and did it well. They dont owe it to us to release more source or further mods packs, I'm pretty happy to see a map editior. Its unfortunate that more hasent been released, but TRON 2.0, like most mon games follow the same suit, inovative and darn cool sp, and medicore mp. Lets face it, this isint counter strike (but maybe thats a good thing). Yes, the engine definitly has more potiental, but honestly I'd rather see an expansion or sequal with more fantastic sp action pushed out a few months sooner then a mod pak that probably will be little used. Yes some will make some cool things with it, but I really enjoy sp and honestly MON (and now BVI) is one of very few dev houses that make good sp experiances. If they get some spare time (lol  ) and if the upperups give the goahead I'm sure they will release it as soon as they can. Is it #1 priority, I hope not! But making ridiculus rants will not exactly motivate them to push it out sooner. BVI and MON have certaintly heard the community and know that their is a demand for code, more extenisve editiors, etc. Be patient and hope for the best.
^^ Full tower gamer ^^
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bigred User
 Posts: 11 | Re: MOD support? on Tuesday, December, 23, 2003 12:09 AM
KiaPurity Wrote id you ever consider that there are other projects?
Did you ever consider that there's other things going on!? |
I agree, but that’s not really the point. The point is that they have broken promises, and given insufficient support to a game that has such potential. This product is based on Disney's intellectual property, and popular IP at that. This title could be a gold mine if only they would do things right. Its a popular game that has been winning awards left and right, yet it has soo much more potential.
The SP was superb, but the MP has been very lack lustre. I find it funny that the game in its Demo stage was far more popular than when it was released. Tells you quite plainly that someone goofed it... Maybe BVG doesn’t realize the importance of MP. Personally I usually only play through SP once or twice, but good MP will keep me coming back time and time again. Though the SP story was in fact one of the best I have played, I bought the game for the MP!
Yes release an expansion, one that continues the SP story line, and also expands the MP. Give us new maps, new skins, new game play types like CTF and Co-op and release the release mod tools, *real* ones this time!
I mean its just common sense isn’t it? BVG has sole access to making a Tron game for PC, why not exploit that to its fullest?
heliumphoenix Wrote:I do have one little request for a 'fix' though.....is there someway to remove the 'too many rez files in the custom directory' problem? Too many in there, and things start to act very funny, or not work at all. Put like 7 .rez map files in there, and they start not showing up. I know we could just unpack and repack all of them into a single .rez file, but it's an awkward intermediary step. |
Actually Xistence and RedRain (tronfaq) have come up with a few solutions to this problem. Check out the threads for the info.
http://tronforum.boxhat.com/viewtopic.php?t=380
http://tronforum.boxhat.com/viewtopic.php?t=392
http://tronforum.boxhat.com/viewtopic.php?t=371 -------------------------------------
bigred.exe
http://tronforum.boxhat.com/ |
TronFAQ Sector Admin
 Posts: 4,467 | Re: MOD support? on Tuesday, December, 23, 2003 2:40 AM

DaveTRON Wrote:
What I can say as a fan is that perception is not everything. Silence is not a plot.
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I really wanted to stay out of this . . . since this isn't the forum for BVG complaints, because I realize BVG can't dedicate itself to one project, and because I consider both you and Cliff to be honest and helpful fellows who are true Tron fans.
Rather than go blathering on about things, like I do on the official Tron 2.0 forums where I act like a jerk (to try and provoke a response, of course), let me ask this . . .
How is keeping silent helping any? It's leading to a sense of abandonment. A number of players are walking away from this great game, because they don't see anything happening.
And why would a company want to keep so tight-lipped about anything, if it has the potential to keep fans happy? Just about any other developer/publisher would announce upcoming projects or developments well ahead of time, to dangle a carrot in front of its customers and get them excited.
You don't see Valve or Epic keeping their mod community and multiplayer fans in the dark, and look how successful they are. It's precisely because they are open with their fans, that they've succeeded so well.
I already know you can't answer this post with any details. So let's just say I'm posting this so BVG can try and understand the fans' viewpoint. Keeping silent isn't doing any good, either.
There, I'll shut up now.
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bigred User
 Posts: 11 | Re: MOD support? on Tuesday, December, 23, 2003 5:26 AM
I can appreciate your point of view, and the situation you are in. However I don't really understand your post. You suggest that perhaps my presentation or information is 'bad' but from my 'point of view' this is the information I have to work with. By your own admittance you are not able to give the community more info on this subject, yet you complain that people make posts of that nature. When we are left in the dark with a feeling of neglect or abandonment how else might we react?
I'm also not clear on that second last sentence. I don't feel that it was negative or rude. There were a few points that I referenced that were somewhat unpleasant, but then that’s kind of the point, right? If we didn't feel that we had been let down in some way, there would be no need for discussions about MOD support, or BVG MP server issues, etc.
You question my presentation of the facts. I talked about 3 topics, the Mod tools, MP Support, and an Expansion. From my point of view, with the information that has been provided, it seem pretty clear. The mod tools do not (in fact) fulfill their advertised abilities. MP support has been sketchy with downed server's (like the Arena server that’s been down for what, 6 days now?)and patches that seem to cause more problems then they solve, etc.. As far as an expansion, you're correct; I have no information on this subject. All I was trying to say was that an expansion would be a great idea and a wise financial decision.
Also, for some reason that I don't understand, you question my willingness to help. This one I really don't comprehend, and almost resent. Perhaps you could elaborate?
I understand your situation; I realize that you can only say so much. In no way was I intending that post as an 'attack' to wards you, but rather as a post to BVG in general.
In an official capacity they should communicate more, let us know what’s happening, or what’s not happening. Silence can be perceived quite easily as an insult, especially when people's thoughts or complaints go unanswered.
You mentioned that Valve and others have more of a footing in this area and although that may be true, what does that have to do with being more forth coming with information? BioWare is a good example. They were a small company, yet they embraced the community, asked for input, and actually implemented their advice into games. In return they have a faithful community that will buy their games for years to come.
I also don't get the sentence about "you scare more fans with...". I mean I'm not fabricating information here, I'm telling it like it is. Look at the posts on the BVG Tron2.0 forum. People are asking why MP is dead, why their game isn't working, why the mod tools don't do what they are supposed to. These are the fans and their questions go unanswered by an official source. RedRain had it right, the silence is leading to a sense of abandonment. I'd say that’s a perfect ending to an altered version of that sentence. "You lose more fans with..."
DaveTRON, I hope that you don't take my comments in the wrong way, I as well as all the other people truly appreciate your commitment and dedication to the community. You seem to be the only BVG employee that listens and cares about what we are thinking. I just wish there were more BVG people like you.
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bigred.exe
http://tronforum.boxhat.com/ |
DaveTRON User
 Posts: 5,315 | Re: MOD support? on Tuesday, December, 23, 2003 11:03 AM
I have removed my posts on the topic. I don't take anything you say personally. I was simply trying to point out from a fan perspective how I feel about the style of some other fans.
That just doesn't work considering my role. I simply won't post in these forums anymore unless it is official info.
DaveTRON
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TronFAQ Sector Admin
 Posts: 4,467 | Re: MOD support? on Tuesday, December, 23, 2003 4:09 PM

Well, I will say no more on the subject here, or on the official Tron 2.0 forums . . . maybe I've done more harm than good with my critcisms of BVG. I don't know.
I will wait and see now, what BVG does next. I believe that, with people like Cliff and DaveTRON working at BVG, they will eventually do what is in the best interest of the fans.
Please understand that all my comments were directed at BVG as an organization, not specifically toward any of its employees. I know that you have to work within the system, where decisions are not up to you alone.
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KiaPurity User
 Posts: 3,488 | Re: MOD support? on Tuesday, December, 23, 2003 5:06 PM
You missed my point.
Do you really think a company dedicates themselves to just ONE game? They probably have several teams working on what, ten games?!
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Cliff Buena Vista Games
 Posts: 163 | Re: MOD support? on Tuesday, December, 23, 2003 5:17 PM
I guess this is bad communication on BVI's part. We may have used "mod tools, " "sdk" and "level editor" interchangeably, when that isn't the case.
What the level editor does is allow you to build new levels using existing game code. For example, you can create new disc arena levels or light cycle maps, but you can't create a Capture-The-Flag level because that code wasn't written for the game; therefore, the source code would be required to create those game types.
The term "mod tools" as used by the community-at-large tends to include the game source code, which allows modders to write new game code.
SDK just means software development kit.
(I'm probably oversimplifying this - sorry, I'm a layman)
We are currently working on making the source code available, but I can't make any promises at this time.
Hope this clears things up, and I apologize for any frustration this may have caused.
ck |
Darksaber7 User
 Posts: 512 | Re: MOD support? on Tuesday, December, 23, 2003 6:24 PM
One question:
Could the important / informative parts of this post be copied to the official TRON 2.0 forums?
Some of this info. would be helpful to people that go there and don't know of this site.
Just a thought...
Don't you wish your corruption was hot like me? |
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