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Napseeker
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TRON: Recognizer

on Tuesday, February, 08, 2005 9:35 PM


 
DaveTRON
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Posts: 5,305
Re: TRON: Recognizer

on Tuesday, February, 08, 2005 10:09 PM
This looks sweet! I'll be over to check it out in a little while! Awesome!buy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online

DaveTRON

 
Boingo_Buzzard
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Posts: 0
Re: TRON: Recognizer

on Wednesday, February, 09, 2005 5:31 PM


Uhm...

Holy Crap! I am VERY exceited to see this one!

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SuperUser
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Posts: 0
Re: TRON: Recognizer

on Friday, February, 18, 2005 5:31 PM
WOW,this looks amazing !buy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online


 
Riparian
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Posts: 106
Re: TRON: Recognizer

on Friday, March, 04, 2005 2:03 PM
[Sark]NICE![/Sark]

That looks very very cool.

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I'm posting here when I could be playing Ogre... Go figure! O_o
 
flynn1978
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Posts: 1,015
Re: TRON: Recognizer

on Friday, March, 04, 2005 4:10 PM
Mmmm...Mod...

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"Happy is the man of reason who can face the world in season."


 
Napseeker
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Posts: 0
Re: TRON: Recognizer

on Wednesday, April, 06, 2005 6:41 PM
Hi guys, I'm getting close to finishing all the game models, so thought I'd post up some new screenshots. I'm anticipating that TR will be released sometime in early July. There are still various sound and gameplay issues which I've got to figure out.

Close-up of the enemy tank from the final level:

I've basically tried to mimic the color scheme and architecture of the city that Flynn flies through in the movie. This level is my personal favourite -- it also has a "Space Paranoids" feel to it since you'll meet (and shoot) many a Recognizer coming at you inside these city walls.

The Solar Sailer was probably the hardest model I had to build (and to use as few polygons as possible), so I'm quite happy to show it off here, with Tron's recognizer flying next to it:

The game engine doesn't support phong shading which is why you'll see that the sails are flat-shaded and you can see the triangles which make up the sail. So not perfect, but not that bad either IMO ;-)

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Boingo_Buzzard
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Posts: 0
Re: TRON: Recognizer

on Wednesday, April, 06, 2005 6:47 PM



Not bad at all. Someone should up these screen shots to the fanart section.

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eaviii
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Posts: 9
Re: TRON: Recognizer

on Saturday, April, 16, 2005 3:11 AM
This looks awesome- I look forward to the demo- Amazing work-

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TheReelTodd
Sector Admin

Posts: 0
Re: TRON: Recognizer

on Sunday, April, 17, 2005 12:05 PM
Whoa!

How did I miss this thread back in February?

That looks really SWEET, Napseeker!

You've done a great job with the look of the game - it looks very true to TRON.

Keep us posted with this one. It looks great!

I briefly checked your site. It seems you've got a few other cool looking games under your belt too. The screen shots all looked really cool!
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josh.exe
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Posts: 0
Re: TRON: Recognizer

on Sunday, April, 17, 2005 9:10 PM
why is the death star there?buy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online


 
Napseeker
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Posts: 0
Re: TRON: Recognizer

on Wednesday, April, 20, 2005 6:39 PM
josh.exe Wrote:why is the death star there?

That's actually supposed to be the uninfected computer system that Tron (and his cohorts) depart from. The opening battle between the blue and red Recognizers take place in the grid between that system and the MCP-dominated Encom (red) mainframe.

At least that's the best way to explain what happens when you try to turn a Star Wars game into a TRON game :-)buy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online


 
harpo989
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Re: TRON: Recognizer

on Friday, April, 22, 2005 5:27 PM
Wow, I missed this?

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Motorhead619
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Posts: 0
Re: TRON: Recognizer

on Saturday, April, 23, 2005 4:45 AM
same here, dont know how I missed such a cool thread, cannot wait to play this really cool looking gamebuy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online


 
josh.exe
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Posts: 0
Re: TRON: Recognizer

on Sunday, May, 29, 2005 10:29 PM
actully its not the death star its a melon LOLbuy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online


 
FreedomForever
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Posts: 0
Re: TRON: Recognizer

on Sunday, May, 29, 2005 11:00 PM
josh.exe Wrote:why is the death star there?

Cause Sark has allied himself with Darth Vader! Muahahahahahahahahahahahahaha!!!!!!!!! LOLbuy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online


 
DJ Aussie E.
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Posts: 359
Re: TRON: Recognizer

on Monday, May, 30, 2005 12:35 AM
Is it going to be available for Mac OS X?buy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online


 
foilism
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Posts: 1,064
Re: TRON: Recognizer

on Monday, May, 30, 2005 5:02 AM
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Napseeker
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Re: TRON: Recognizer

on Monday, May, 30, 2005 7:04 PM
DJ Aussie E. Wrote:Is it going to be available for Mac OS X?

Because it's a mod of an existing PC Star Wars freeware game, TR will only be available on the PC platform.

I do have good news though: I'm ahead of schedule so TR should be coming out around mid-June instead of July. I only have two more bugs to try and fix, write up the documentation and create the installer. Tron-Sector will get the beta to play around with first before the mod is officially released anywhere else.buy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online


 
Compucore
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Posts: 4,419
Re: TRON: Recognizer

on Monday, May, 30, 2005 7:26 PM
Thats great news to hear. What is the bare minimal specs to run it?? Cause I have only a PIII 500 that can play Tron 2.0 I hope that it can b played on that.


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Compucore

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To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.


 
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