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wwwmwww
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Re: Screen captures...

on Saturday, April, 09, 2005 8:49 AM
TheReelTodd Wrote:Fun game (Armegetron) - I've played it. Not quite light cycles, it's a lot slower, but fun.

Did you play it with the TRON patch or what ever they called it? With that it felt just like light cycles to me. Also it never really felt slower to me. If you got right up against another wall you really could build up speed. However I did notice the different versions of Armagetron could have very different feels to them. I used to play an eary version and when it crashed and I downloaded the current version it felt almost like a completely new game. The explosion from bikes crashing would take out walls and it seemed much easier to get very close to the walls. I think those were the only two versions I've played but I wouldn't call either of them slow.

Carl
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wwwmwww
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Re: Screen captures...

on Saturday, April, 09, 2005 3:21 PM
I found the perfect number to put on the west wall. It's value is:

0.498015668 - 0.154949828*i

Anyone want to guess it's more common representation?

Carl


 
wwwmwww
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Re: Screen captures...

on Sunday, April, 10, 2005 12:52 PM
Well I see there were no takers on yesterday's math question. The answer is i! (as in the factorial of the square root of negative one). I'd been toying with the idea of putting a hard math problem on the wall. My first thought was to replace the division sign followed by a 3 with a division sign followed by a zero to imply division by zero but I wanted to stay factual to the movie. My next thought was to put a -1 under the square root sign however I'd have had to change the size of the one to fit and I didn't think that would look right. i! was perfect as not only did it introduce imaginary numbers but it introduces complex numbers as well anoung with a new operation symbol. Atleast I like it. Anyways here is the west wall. Its in shadow at the moment, that's why it looks a little darker then the other walls.

Enjoy,
Carl


P.S. Now to take a little brake as I still need to finish my taxes. Next weekend I'll start on a fly by.on line abortion pill misoprostol dose abortion medical abortion pill online


 
wwwmwww
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Re: Screen captures...

on Sunday, April, 10, 2005 1:08 PM
One more shot...

Here are all 4 walls together.

From top to bottom... North, East, South, and West.


Enjoy,
Carl


 
TheReelTodd
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Re: Screen captures...

on Sunday, April, 10, 2005 6:16 PM
wwwmwww Wrote:
TheReelTodd Wrote:Fun game (Armegetron) - I've played it. Not quite light cycles, it's a lot slower, but fun.

Did you play it with the TRON patch or what ever they called it? With that it felt just like light cycles to me. Also it never really felt slower to me. If you got right up against another wall you really could build up speed.

No, I just played the regular game. It was cool, but like I said, it was slow compared to what light cycle speed is, both in the film and the online multiplayer game.

But perhaps the version you had allowed for faster game play. I did notice that there is a speed boost when riding close to a cycle trail, but the game in general was slow to me.




 
TheReelTodd
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Re: Screen captures...

on Sunday, April, 10, 2005 6:19 PM
wwwmwww Wrote:I found the perfect number to put on the west wall. It's value is:

0.498015668 - 0.154949828*i

Anyone want to guess it's more common representation?

Carl



Ok, and for those of us who do not have a PHD in physics that means... what?

Oh - wait a minute - that's the equation that explains the phenomenon of traveling in multi-lane traffic. You know, when you're late for work and the lane of traffic you're in is moving really slow, so you jump to the other lane that is moving faster, but as soon as you do IT now starts to move really slow with your previous lane moving faster. That's what the equation is all about, right?




 
TheReelTodd
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Re: Screen captures...

on Sunday, April, 10, 2005 6:20 PM
wwwmwww Wrote:Well I see there were no takers on yesterday's math question. The answer is i! (as in the factorial of the square root of negative one)...

Oh... not the multi-lane traffic thing then, right?

I should have read ahead first!

And I really like your west wall. The i! makes for an interesting choice to fill in that area. I would have never known what it stood for had you not explained, but knowing what it means does make it a cool choice.

In fact, ALL your light cycle arena walls look great! I can't wait for the animations. When you've got the time.



 
wwwmwww
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Re: Screen captures...

on Monday, April, 11, 2005 3:47 PM
TheReelTodd Wrote:Ok, and for those of us who do not have a PHD in physics that means... what?

Don't need to know any physics... just math. Are you familiar with imaginary numbers?

For example, that i is defined to be the square root of -1?

http://mathworld.wolfram.com/ImaginaryNumber.html
When you add a real number to an imaginary number you get a complex number, like the one I posted above.

http://mathworld.wolfram.com/ComplexNumber.html
often writen as z = x+iy where x and y are real numbers.

The factorial function is also rather common. I'd certainly think most here have see something like this before:


However most probably haven't applied the factorial function to non integers. It can be generalized to apply to the reals and even the complex numbers using the gamma function where z! = gamma(z+1) = z*gamma(z) but that really starts getting messy however I would think "i factorial" or atleast the concept should mean something to most people.

If you want the details they are here:

http://mathworld.wolfram.com/Factorial.html
Carl





 
TheReelTodd
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Re: Screen captures...

on Monday, April, 11, 2005 7:49 PM
wwwmwww Wrote:
TheReelTodd Wrote:Ok, and for those of us who do not have a PHD in physics that means... what?

Don't need to know any physics... just math. Are you familiar with imaginary numbers?

Why yes I am!

You see - all of the imaginary people in my head use the imaginary numbers in my mental connect-the-dots imagery! It's really quite entertaining to see what they come up with.

Last week, they had me connecting the dots to a massive maze filled with orange pylons and construction zones to the celestial potholes in the sky!

He he he.

Really, I never got to that level in math myself. Actually I think did... a little anyway. But that was about as far as I got and it was almost 20 years ago!

Oh man - now I'm feeling old. Was high school that long ago?

Anyway, I briefly checked the links you posted. I'm not going to pretend to have understood much of it, but I find it fascinating when mathematical equations are visualized as interesting 3D designs.
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wwwmwww
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Re: Screen captures...

on Friday, April, 15, 2005 9:40 PM
Looks like I'm going to be out of town this weekend so I don't think I'll have much time to play this (atleast this weekend). I did however make this pic. Maybe a fly-by next weekend.


Enjoy,
Carl


 
TheReelTodd
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Re: Screen captures...

on Friday, April, 15, 2005 10:04 PM
Thanks for the new image.

That is looking REALLY cool!

I know - time to work on the creative projects can be hard to come by. I often fall in to that myself.

I'm looking forward to the fly-by's... and the fully light cycle animations to come!




 
Trace
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Re: Screen captures...

on Friday, April, 15, 2005 10:52 PM
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Sketch
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Re: Screen captures...

on Saturday, April, 16, 2005 12:08 AM
Carl, your doing such a great job rendering the Game Grid.

Hope you don't mind, I couldn't resist adding an effect or two when I saw the image. Just took a break from a large charcoal project and out of impulse I tinkered with your image to clear my head from the project which requires a certian amount of hours before its due date. For you Carl.


Your Game Grid has come along very nicely.
Can't wait to see the animations.

https://www.flickr.com/photos/blue_bezel/
 
Trace
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Re: Screen captures...

on Saturday, April, 16, 2005 2:31 AM
Ah, look at those red IO towers lighting up in the distance. Such a beautiful sight. order abortion pill morning after pill price where to buy abortion pill


 
TheReelTodd
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Re: Screen captures...

on Sunday, April, 17, 2005 12:15 PM
Your added shading effects and I/O towers are a nice touch, Sketch!



 
Boingo_Buzzard
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Re: Screen captures...

on Sunday, April, 17, 2005 1:30 PM
Trace Wrote:Ah, look at those red IO towers lighting up in the distance. Such a beautiful sight.

Especially since they're red!


 
Sketch
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Re: Screen captures...

on Sunday, April, 17, 2005 1:43 PM
Thanks, I just added some gradients to blend with the back horizion glow. Makes the grid visually feel more spaceious and enforces it shear size. Seriously, the Game Grid is huge. It's basically Atmospheric perspective, what I used. In the real world, objects become lighter the further away they are from the viewer, for example how a mountain range seen from a far off distance looks a few shades lighter than the closer foreground. It's due to how air and light interact visually with space. However in the world of Tron it's the opposite since there is no sun. Objects (Non glowing objects that is) become darker the further away they are from the viewer. The animators used the color gradients, which was really all they could use to texture objects, to their advantage for it added a sense of depth in space. It makes sense in the digital world. It also allows for the glow effect of objects to really stand out visually.

I just hope wwwMwww doesn't mind that I tampered with his image. I don't want to face his vectory wraith.

https://www.flickr.com/photos/blue_bezel/
 
wwwmwww
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Re: Screen captures...

on Monday, April, 18, 2005 10:26 AM
Sketch Wrote:I just hope wwwMwww doesn't mind that I tampered with his image. I don't want to face his vectory wraith.

I don't mind at all. I think it looks great. I'll have to see if I can find a way to copy that effect in POV-Ray that doesn't slow the render time down too much. I'm honored an artist of your caliber enjoyed something I made.

As for my weekend. I ended up with a bad sunburn but it was worth it. I was in Tupelo MS all weekend watching my oldest boy, Scott, play in a soccer tournament. His team is the Starkville Flexsteel team and they came is second place at the MYSA North District Tournament.

http://www.eyouthsportsusa.com/cgi-win/esked.exe?lS107052
and they qualified to compete in the state tournament in two weeks. Personally I think they could have easily won the championship game except it was their third game of the day and we were up against a team that was only playing their second game of the day so they were alot more rested then out team. Still our boys put up a great effort and we are really proud of all of them and they were a joy to watch for two days sitting out in the sun.

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Sketch
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Re: Screen captures...

on Tuesday, April, 19, 2005 11:03 AM
wwwmwww Wrote:
Sketch Wrote:I just hope wwwMwww doesn't mind that I tampered with his image. I don't want to face his vectory wraith.

I don't mind at all. I think it looks great. I'll have to see if I can find a way to copy that effect in POV-Ray that doesn't slow the render time down too much. I'm honored an artist of your caliber enjoyed something I made.

Thanks. I'm glade I could help in some way. I've enjoyed your renderings since you first started showing them here. It's awsome your trying to match the film. I've never done 3D rendering, but understand aspects about it. I use alot of my drawing and art knowledge and apply it when disecting images like your 3D renders. I've disected the look of Tron and have taken note of specific design elements that the film uses. It's amazing casue so much of the 2D relates to the 3D. It all boils down to how the image data is read by the human eye and interpreted.

That would be awsome if you could get the gradient effect to work for that would really make it match the film, not just the look but the visual feel. Gradients is one element I noted in Tron's design style. Mabey you could create a few random shapes and see how a gradient effect can be achived and how the it acts depending on the distance from the camera. From there you can test it on the Grid. Might want to also watch sences from the film to see how they had the gradients act with the camera position in space.

As for my weekend. I ended up with a bad sunburn but it was worth it. I was in Tupelo MS all weekend watching my oldest boy, Scott, play in a soccer tournament. His team is the Starkville Flexsteel team and they came is second place at the MYSA North District Tournament.

http://www.eyouthsportsusa.com/cgi-win/esked.exe?lS107052
and they qualified to compete in the state tournament in two weeks. Personally I think they could have easily won the championship game except it was their third game of the day and we were up against a team that was only playing their second game of the day so they were alot more rested then out team. Still our boys put up a great effort and we are really proud of all of them and they were a joy to watch for two days sitting out in the sun.

Carl

Tell Scott his team rules! That a great accomplishment. I can tell your very proud.

https://www.flickr.com/photos/blue_bezel/
 
TheReelTodd
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Re: Screen captures...

on Tuesday, April, 19, 2005 7:42 PM
wwwmwww Wrote:..I don't mind at all. I think it looks great. I'll have to see if I can find a way to copy that effect in POV-Ray that doesn't slow the render time down too much...

I think I remember hearing that they wrote a depth-shading routine while working on TRON and that no one had done anything like that prior. If they could do it back then, I'm sure you can figure out a way to do something similar. Of course, using the "ray-tracing" method might make it a bit more difficult. I doubt they were ray-tracing to render images for TRON.

What if you turned down the ambient light and simply added a soft light to where the camera was located - that might be a starting point to get that kind of effect. Something to try anyway.




 
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