lurkinghorror Wrote:I think there is a misunderstanding that a remake (if one were to materialize) would be based upon a perceived need to update the graphics/technology. There are many other factors that would dictate this. One of the largest being, of course, that the first movie was not particularly well received, which makes a sequel a much harder sell. Another being that, from a creative standpoint, Tron is very much a open and closed story, complete with prerequisite universal happy ending. Further adventures based upon the characters is not really required, or desired, from a storytellers perspective.
This is, of course, one of the greatest strengths of the film. It is a complete story, telling you all that you need to leave the experience satisfied. Tron as a concept could continue, but Tron as a familiar character is only lessened by repeat appearances. His battle is won, and he has ridden off into the digital sunset. Flynn has gone through a similar heroic journey, receiving his due. There is a reason that the content of the game portrayed the further existence of these characters as bleak. They could only fall from the positions they had attained, if any character conflict was to be realized.
Imagine Tron without Tron, Flynn, Yuri, Alan, Lora, Sark, Dillinger, or The MCP. The only way I could envision a sequel, is to remove it from all familiar elements. A conceptual sequel, but not a literal progression of story. Unconnected characters explore the digital universe in new ways unrelated to the first film.
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Lurkinghorror's preivous post made a very good point about a remake. I'm all for a remake, if it didn't have the original characters. But, unfortunately, the chances of a remake with completely different characters is pretty unlikely, so I'm going with a sequel, whereas the chances of the stories of Jet Bradley and/or new characters are likely to continue/begin.
The other reason why I'm going with sequel is because of the art direction. If a remake was to be in production, then that means that the director/art director/designers have total control on the way TRON looks. They could completely redesign the Lightcycles, Recognizers, Tanks, MCP, Solar Sailer, etc.. They could redesign the whole world of TRON , to look like one of the shots of the "insides" of the Gibson Supercomputer from the 1995 movie, "Hackers": a circuit-board ground with glass-like skyscrapers (which was pretty ugly-looking compared to TRON). With a sequel, the art design HAS to follow Syd Mead/John Norton/Mobeius/Peter Lloyd's designs and rules on how TRON should look, thus any new designs in the sequel will reflect the original look of TRON.