|Traahn Wrote:Cool! Someone was asking which game engine to use for a Tron fan video of some sort. Looks like Doom 3 would work well Good luck!|
I didn't see that thread, unless you're talking about mine where I mentioned looking for the best game mod for the job of making this.
|Hikaru.EXE Wrote:Good work!!!! It looks really good!!! When do you think you'll release the mod?|
We're probably looking at a late 2007 release at best. It all depends on how quickly we gat things done and who ends up working for me. A lot of it is dependant upon the team members (the team hasn't been formed yet) and how fast they can churn things out, how much free time they have, etc.)
|NoExcuses Wrote:That's totally awesome! Wasn't there a 3D java version of that bottom screenshot somewhere on the site, too?|
Yes, for the backdrop. Doom 3 uses the same image layout as the java applet for environments, and I was using the java app to make sure it was working properly, so I just decided to post it. It's not the same screenshot though, if you notice (it's kinda hard to see because it's all so bright), there's a walkable grid floor in the screenshot.
|Capt_Capacitor Wrote:Looks good so far
Any Ideas for weapons or driving sequences(Tank, Lightcycle, Recognizer) yet?
Vehicles as far as I know are a very tricky thing in Doom 3. It would be awesome if I can get them into the game, but due to the mechanics it's one of the things I can't answer right now. Natively, Doom 3 support for vehicles is quite limited. The only way any moving device even gets controlled in the game currently is by pointing and clicking a kiosk screen using the mouse, so as you can imagine, this makes vehicular combat very difficult. From what I can tell, to make a driveable vehicle the way we would want it, would probably require more custom code written than all the other scripting in the mod put together.
That said, there may be a mod out there already that I can piggy-back off of, or if I get the right programmer, we can do it.
However, I definately want a tank sequence, and possibly a reco. Lightcycles will not be in the game though, except perhaps seen during cutscenes. I feel that Tron 2.0 has given us the best lightcycle experience we're ever likely to get, and they really don't serve a practical purpose in the storyline of the mod.
Good luck with this project. Maybe I could help you in some way. Though I'm not sure how. I'm not an artist, which is what I think you need the most. But I could try my hand at making maps anyway.
If you can build maps, I can certainly use the help.
There's a time where I definately could have done all the work for this myself, but games were a lot simpler then. I'm going to need my tendrils in a dozen places as it is to make this work, so any additional help would be great.
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