|Traahn Wrote:Cool! Someone was asking which game engine to use for a Tron fan video of some sort. Looks like Doom 3 would work well Good luck!|
I didn't see that thread, unless you're talking about mine where I mentioned looking for the best game mod for the job of making this.
|Hikaru.EXE Wrote:Good work!!!! It looks really good!!! When do you think you'll release the mod?|
We're probably looking at a late 2007 release at best. It all depends on how quickly we gat things done and who ends up working for me. A lot of it is dependant upon the team members (the team hasn't been formed yet) and how fast they can churn things out, how much free time they have, etc.)
|NoExcuses Wrote:That's totally awesome! Wasn't there a 3D java version of that bottom screenshot somewhere on the site, too?|
Yes, for the backdrop. Doom 3 uses the same image layout as the java applet for environments, and I was using the java app to make sure it was working properly, so I just decided to post it. It's not the same screenshot though, if you notice (it's kinda hard to see because it's all so bright), there's a walkable grid floor in the screenshot.
|Capt_Capacitor Wrote:Looks good so far
Any Ideas for weapons or driving sequences(Tank, Lightcycle, Recognizer) yet?
Vehicles as far as I know are a very tricky thing in Doom 3. It would be awesome if I can get them into the game, but due to the mechanics it's one of the things I can't answer right now. Natively, Doom 3 support for vehicles is quite limited. The only way any moving device even gets controlled in the game currently is by pointing and clicking a kiosk screen using the mouse, so as you can imagine, this makes vehicular combat very difficult. From what I can tell, to make a driveable vehicle the way we would want it, would probably require more custom code written than all the other scripting in the mod put together.
That said, there may be a mod out there already that I can piggy-back off of, or if I get the right programmer, we can do it.
However, I definately want a tank sequence, and possibly a reco. Lightcycles will not be in the game though, except perhaps seen during cutscenes. I feel that Tron 2.0 has given us the best lightcycle experience we're ever likely to get, and they really don't serve a practical purpose in the storyline of the mod.
Good luck with this project. Maybe I could help you in some way. Though I'm not sure how. I'm not an artist, which is what I think you need the most. But I could try my hand at making maps anyway.
If you can build maps, I can certainly use the help.
There's a time where I definately could have done all the work for this myself, but games were a lot simpler then. I'm going to need my tendrils in a dozen places as it is to make this work, so any additional help would be great.
Keep questions coming folks, whoever has any. I'm in the process of writing the FAQ for this.buy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online