|Jalen Wrote:Clearly, the DS version is the better game of the two. But at least the few opening scenes of the PSP version are satisfying--it opens at Flynn's Arcade in 1985, with Flynn in his secret hideout, developing new grid games tech--like new light cycles, for example, that can jump. You start the game as Tron--testing out the cycle. Then, you hire a recruit to enter the grid games and the story pretty much stops.|
I liked the PSP game quite a bit, myself. The multiple event structure sort of reminded me of the classic Tron coin-op, and I loved the design work - the Gen 3 lightcycle in particular really feels like the midpoint between the classic lightcycles and the Gen 5 design in Legacy.
Am I the only one who got the feeling that the engine was originally designed to handle a more story-oriented Tron game, though? I mean, you had these robust on-foot events with disc and melee combat, stealth attacks, hacking consoles... as much as I enjoyed the gameplay, I would have loved to have seen the game tell a story along the lines of the other versions. (I'd still like to see them do something like that using the same engine, but given that the PSP's nearing the end of its life cycle and I don't imagine any new Tron games until Uprising hits, it doesn't seem likely. : / )
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