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 The octagonal pattern...

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The octagonal pattern...

on Monday, February, 25, 2013 9:59 PM
Needless to say (but I am going to say it anyhow, so du-uh), there is the matter of that octagonal pattern that seems to repeat all over the T:L universe. On Flynns' bike, on CLU's suit, the recognizers, even the streets have it! So I get the feeling it must mean something and Kosinski was trying to get something across with it. Any thoughts on this? It must be a recurring theme for a reason.


Posts: 159
RE: The octagonal pattern...

on Tuesday, February, 26, 2013 2:34 AM
It's a HEXAGON, not an octagon.
Nevertheless, computer-related things are represented by hexagons, so....

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Posts: 234
RE: The octagonal pattern...

on Tuesday, February, 26, 2013 2:55 AM
More as a personal quirk of mine, anything snowflake-shaped (that being, the prime form of a hexagon in a complex representation), has long struck more more as a reflection of mind, or a calculating form. Ergo, the immediate subconscious reaction is an inanimate computational object, 'a computer.'

Aesthetically and geometrically/numerically, I also find hexagons appealing in their structure. A hexagon can also be divided up with a line through three of it's verticies, and it thus becomes a representation of a cube: hence a link to other basic geometrical forms. I could go on about other small tangents of interrelation.

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RE: The octagonal pattern...

on Thursday, March, 21, 2013 2:59 AM

Wow interesting I never really realized this..but you are right about that... very interesting indeed...

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Posts: 20
RE: The octagonal pattern...

on Thursday, March, 21, 2013 7:51 AM
Bee's use hexagons for their efficiency of materials. Although bee's probably don't realize this. Would make sense to use on the grid to save power resources.


Posts: 94
RE: The octagonal pattern...

on Thursday, March, 21, 2013 1:32 PM
I'm not sure how closely this relates, but when I was doing some 3D modeling. I still like to work in NURBS whenever possible (an earlier form of polygon mapping). The "hull" or structure the computer uses to map out an object's space, is defined as a wrap-around hexagon.
I never noticed that, because they're squares once I convert it to polygons. Maybe hexagons are universally used to define a space while polygons are used to render a space.

must research now


Posts: 0
RE: The octagonal pattern...
on Thursday, March, 21, 2013 4:04 PM
In all the 3D modeling I've done, There are two ways the mesh is generated, in triangles or in quads (square). prior to that, geometry is stored in point clouds (an array of dots)

By connecting those dots, which define points in a 3d space, you create a mesh.

a Triangular mesh is more efficient, but not always as smooth.
a Quad mesh can provide better curved surfaces, but usually takes up more space file-wise.

The more points you have, the more quads or triangles you have, the higher the resolution you end up with, but it can have the downside of taking up more memory, or taking longer to slice the model for 3d printing.

I can think of two ways the hex pattern is used in regards to the grid:

1: it's a throwback to tabletop RPG gaming, most miniatures in a tabletop game, and some pc games, have their movement regulated by a hex grid. a map will have the terrain divided up by a hex grid, to allow a player to determine how they can turn, fire their weapons, and move. look at Battletech for an example of this.

Seeing as how ENCOM started out as a game company, this makes sense, as a hex grid may be at the core of the layout of the Grid; Perhaps recycled code from early game projects? a hex grid allows for a smooth definition of range of movement, turning radius, etc. Their system is unique and proprietary, isn't it? Maybe they broke the mold in this regard.

2: the other time I see a Hex associated with 3D models is when I slice a model for printing with Skeinforge (a slicing engine). When you generate infill for a model, in most slicers, it generates a square infill grid with alternating threads of plastic along the x and y axis. In Skeinforge, it generates a honeycomb lattice infill (a hex grid). this provides greater strength, and generally uses less filament, and takes about the same amount of time to print. Perhaps this is why you see it used in the Grid. It's advantages over a square or triangular grid outweigh it's complexity / use of system resources.

As was said earlier, you see the hex in nature, like in a honeycomb. Maybe the underlying complexity of the system itself led to the creation of the ISOs. Perhaps an ISO couldn't come into being without the unique ecology of Encom's proprietary system. In other words, they couldn't come into being on other platforms, but in the unique structure of the Grid, it was a given.

Just my thoughts.


Posts: 33
RE: The octagonal pattern...

on Thursday, March, 21, 2013 4:10 PM
BTW, I wrote the post above, somehow I logged out by accident. Sorry about that.


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RE: The octagonal pattern...

on Saturday, April, 27, 2013 2:26 PM

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Posts: 585
RE: The octagonal pattern...

on Saturday, April, 27, 2013 6:49 PM
I thought I read or saw an interview with Joseph Kosinski where, when asked about the meaning of the hexagons in TRON: Legacy, he said that he just liked hexagons, liked the look of them, the structure and order they represented, and that they were a nice aesthetic that he felt fit the theme of the film, something along those lines.

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 The octagonal pattern...