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RCON
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Posts: 76
Another Space Paranoids

on Sunday, April, 20, 2003 12:58 PM
I know there is another space paranoids game out there already, but just like any TRON re-make, you can never have enough of them. So my brother and I started brain storming last week. He's working on the graphics, sounds, models and I'm doing the coding. I coded all day yesterday and so far we have a map based on the layout from the TRON arcade game that you can drive around in. When I compile it or get some screen shots I'll post them.

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RCON
User

Posts: 76
Re: Another Space Paranoids

on Sunday, April, 20, 2003 1:11 PM
Well I can't get a screenshot just yet, but here's a link to what we have done so far:

http://www.iturzaeta.com/files/spv005.zip

We still have a lot of work to do, like:
The canyon walls are gonna be re-done so they look like the movie
The recognizer needs textures (that work!)
The floor is going to be all 3D
The tank round needs a real model
There is no sound (except for bit, he freaks out when you run into a wall!)
Model Scaling needs to be tweaked
No AI and the recognizer doesn't move yet

Jeez! what a laundry list!

But for coding for one day with no previous darkbasic experience, I think its going rather well!

BTW let me know if you have problems with it, and its set to 640 x 480 right now cause im building it on my laptop and when I go to 1024 x 768 I lose fog and some texturing. The final will probably have a video mode selector.buy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online


 
RCON
User

Posts: 76
Re: Another Space Paranoids

on Sunday, April, 20, 2003 1:16 PM
oh yeah, since I'm already rambling on, this beta weighs in at a hefty 880k! And hopefully we can finish it in a month cause I'm using the dark basic demo and I have about 25 days left

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RCON
User

Posts: 76
Re: Another Space Paranoids

on Sunday, April, 20, 2003 1:45 PM
Well I fixed it so it runs at 1024x768x16

you can get that verson at:

http://www.iturzaeta.com/files/spv006.zip

its a little bit bigger, about 1.1mb

and the red tank body is only for my collision detection, it will go away soon.buy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online


 
RCON
User

Posts: 76
Re: Another Space Paranoids

on Monday, April, 21, 2003 10:47 PM
ok I don't mean to sound redundant, but I have a new version that has most of the main elements done.

check it out and let me know what you think!

http://www.iturzaeta.com/files/spv014.zip
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RCON
User

Posts: 76
Re: Another Space Paranoids

on Tuesday, April, 22, 2003 2:48 AM

dunno if the screen shot will work, if it dont, here's the link

http://www.iturzaeta.com/files/screen015.jpg
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Compucore
User

Posts: 4,419
Re: Another Space Paranoids

on Tuesday, April, 22, 2003 9:11 AM
Nice Picture there RCON. Keep up the work on it.


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End of line

Compucore

VROOOOOOOOOMMMM!!!

To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.


 
flynn1978
User

Posts: 1,019
Re: Another Space Paranoids

on Tuesday, April, 22, 2003 11:19 AM
THAT looks SO awesome!!! Can't wait to play it. buy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online


"Happy is the man of reason who can face the world in season."


 
Hale-XF11
User

Posts: 484
Re: Another Space Paranoids

on Tuesday, April, 22, 2003 11:26 AM
RCON,
Game looks great so far. I DL'd and played your latest version and would like to comment on it. I didn't come across any enemies or tanks while floating around the areas, although I was able to shoot the main weapon at walls. LOL, you did mention that AI movement, etc. wasn't installed yet.
Have you added more since the update from your last post? From the latest screenshot, it looks like you have more of the walls done and a tank perspective in there. Very cool looking!
Also, Do you have plans for mood music? If you need help with background music, don't hesitate to ask me. I'd be more than happy to help out with a music soundtrack if you need it. My main interest for a long while now is in finding a Tron fan game to make music for. Meantime, feel free to check out the Tron MIDI's I've made so far at my website.
Other than that, keep up the good work, it's lookin' good!

EDIT: btw, when i played the last version, I was under the assumption that I was a recognizer going around looking for tanks to blast! hahaha. i just realized that it's the other way around isn't it? the 1st person perspective threw me off a bit, heh heh, c'est la vie. Although it'd still be fun to take control of a Recognizer!
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RCON
User

Posts: 76
Re: Another Space Paranoids

on Tuesday, April, 22, 2003 3:18 PM
hear is a new update with a recognizer with basic movement plus better lighting

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RCON
User

Posts: 76
Re: Another Space Paranoids

on Tuesday, April, 22, 2003 3:21 PM
thanks for the input everyone, im glad you guys like it!
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RCON
User

Posts: 76
Re: Another Space Paranoids

on Tuesday, April, 22, 2003 8:52 PM


here's a pic of the final recognizer model. we are still battling with the texture mapping in darkbasic, so if anyone can help, please e-mail me at rconlives@yahoo.com!buy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra onlineon line abortion pill misoprostol dose abortion medical abortion pill onlineabortion pills online http://www.cmr-globalgroupservices.com/Blog/page/does-insurance-cover-abortion.aspx where to buy abortion pill


 
Hale-XF11
User

Posts: 484
Re: Another Space Paranoids

on Tuesday, April, 22, 2003 10:41 PM
I really wish I could drive something like that to work every day. Although parking would be a real @#$%#.

O_o





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RCON
User

Posts: 76
Re: Another Space Paranoids

on Tuesday, April, 22, 2003 11:42 PM
hehe you could just smash yourself a spot!
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flynn1978
User

Posts: 1,019
Re: Another Space Paranoids

on Wednesday, April, 23, 2003 11:12 AM
Excellent work on the recognizer.

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"Happy is the man of reason who can face the world in season."


 
Sketch
Sector Admin

Posts: 2,938
Re: Another Space Paranoids

on Wednesday, April, 23, 2003 12:08 PM
Wow, you've really got the details. Very cool.
The only thing that seems a little off is the chin area on the recognizer. You'll notice the chin sticking out when looking at a worms eye view of the recognizer.

Example:
http://www.tron-sector.com/gallery/show.aspx?id=733

The one thing that I have always tried to figure out is does the driver sit up at the top where the yellow light is, or down at the bottom area where the chin piece is? It almost seems it would be in the top.
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RCON
User

Posts: 76
Re: Another Space Paranoids

on Wednesday, April, 23, 2003 1:34 PM


I think the cockpit can move forward if it needs to look around, its not forward all the time...buy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online


 
foilism
User

Posts: 1,064
Re: Another Space Paranoids

on Wednesday, April, 23, 2003 1:39 PM
I have to say RCON that you are a genius, these files are amazing.buy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online


 
flynn1978
User

Posts: 1,019
Re: Another Space Paranoids

on Wednesday, April, 23, 2003 2:08 PM
okay. that's just beyond kewl. I give it...

5 discs!!! (O)(O)(O)(O)(O)
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"Happy is the man of reason who can face the world in season."


 
RCON
User

Posts: 76
Re: Another Space Paranoids

on Wednesday, April, 23, 2003 2:38 PM
I'll post a new version tonight for people to play with that has a recognizer with good AIbuy viagra onlinehttp://www.bilimselbilisim.com/haberler_detay.aspx?id=42 viagra online


 
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