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RCON
User

Posts: 76
Re: Another Space Paranoids

on Wednesday, April, 23, 2003 11:17 PM
for anyone interested:

http://www.iturzaeta.com/files/SPv018.zip

d = turns debugging info on/off
s = turns sound on/off



 
RCON
User

Posts: 76
Re: Another Space Paranoids

on Friday, April, 25, 2003 12:24 PM
http://www.iturzaeta.com/files/spv104.zip

im working on advancing to the next level , so this one may freeze after you kill all the recognizers.


 
RCON
User

Posts: 76
Re: Another Space Paranoids

on Tuesday, April, 29, 2003 11:41 PM


Here's the latest screen shot of the game. I'm holding out on releasing a new beta until we make more progress...


 
Compucore
User

Posts: 4,419
Re: Another Space Paranoids

on Wednesday, April, 30, 2003 12:30 AM
Hey Rcon. I was wondering where can we pick up your game that you have been developing and showing the pictures. IOf It looks good to play on. Could you send up the link for it.




2 Legit 2 quit

End of line

Compucore

VROOOOOOOOOMMMM!!!

To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.


 
RCON
User

Posts: 76
Re: Another Space Paranoids

on Wednesday, April, 30, 2003 1:28 AM
http://www.iturzaeta.com/files/spv104.zip

this one is still up, in a few days or so I'll post a more current one.


 
djmousie
User

Posts: 74
Re: Another Space Paranoids

on Thursday, May, 01, 2003 4:51 PM
How do you turn? I can only move forward, back, left right, but i cant turn my tank head? Also, cant shoot. What are the keyboard controls for this latest version?


 
Hale-XF11
User

Posts: 484
Re: Another Space Paranoids

on Friday, May, 02, 2003 10:31 AM
djmousie,
You should be able to use the mouse for rotation by swinging it back-n-forth. also, left-click is your fire button. hope that helps.
FYI, 'd' is for debug and 's' for sound on/off.
I'm assuming the latest version has those functions.


-------------------------------------+megalith music+-------------------------------------
 
djmousie
User

Posts: 74
Re: Another Space Paranoids

on Friday, May, 02, 2003 11:07 AM
Cool thanks!

I just watched TRON last night. If I have a son, Im going to name him "Allan-One" hee heee




 
foilism
User

Posts: 1,064
Re: Another Space Paranoids

on Monday, May, 05, 2003 1:46 PM
Hey RCON, I downloaded the latest file and if I've said it once, I'll say it again and again, You are a genius


 
RCON
User

Posts: 76
Re: Another Space Paranoids

on Monday, May, 05, 2003 5:54 PM
thanks foilism!
I am still working on a version for everyone. it seems like the more code I write the more complicated it gets! It was getting real buggy so I have re-organized the code and I'm hoping to have something playable this week (you can kill and get killed).

RCON


 
RCON
User

Posts: 76
Re: Another Space Paranoids

on Tuesday, May, 06, 2003 12:00 AM

Pic of our tank...


 
RCON
User

Posts: 76
Re: Another Space Paranoids

on Tuesday, May, 06, 2003 2:09 AM
Another beta is ready for everyone to look at:

http://www.iturzaeta.com/files/space_paranoids.zip

This one has almost playable.

send any comments to:
rconlives@yahoo.com


 
RCON
User

Posts: 76
Re: Another Space Paranoids

on Sunday, May, 11, 2003 8:20 PM
Space Paranoids

That link will download the latest version we have. It is updated on a regular basis with new versions as we make them.




 
eaviii
User

Posts: 9
Re: Another Space Paranoids

on Wednesday, May, 21, 2003 10:21 PM
Whoa- Been a bit since I signed on- VERY COOL INDEED- Doubt I can help given your level of sophistcation but let me know- The code for the first Space Paranoids is in the folder as a document.


 
RCON
User

Posts: 76
Re: Another Space Paranoids

on Saturday, May, 31, 2003 1:08 AM
I've been working on getting the recognizer to turn when they get close to a wall, but the collisions are not working the same as they did with dark basic classic. An arcade style menu has been put in and I'll post a new beta this weekend for people to look at.


 
RCON
User

Posts: 76
Re: Another Space Paranoids

on Saturday, May, 31, 2003 1:25 AM
hehe just checked out your code and realized there was demos and attract screens in your game! I must of sat there for like 10 minutes just watching them! they are pretty cool! the best one is the tank that drive near the title.


 
freq
User

Posts: 4
Re: Another Space Paranoids

on Wednesday, June, 04, 2003 5:17 PM
Since we haven't posted any new info on the game, here's an update of what's going on. The last version of Space Paranoids that we posted was made with Dark Basic. We decided to buy Dark Basic Pro because of all of the added features that we could put into it. RCON converted all of the code fine, but with DBpro, we have had a huge collision bug that didn't exist before. That being said, we have had to hold off on putting out a new version until it is solved. We have been working on all of the other parts and just about everything else is done. We've redesigned the main menu interface to be more "arcade" style. We're adding a 'high score' screen and a nicer looking model viewer. The Recognizer and Tank models that I have been working on have been redone and are going to have a huge amount of polygons so they should look really nice. Also, our first route was to use texturemaps for the red glowing edges, but instead, I'm creating a wire frame for all of the edges so that the models will resemble the movie a little more. RCON will be posting links to some screenshots soon.

CONS


 
freq
User

Posts: 4
Re: Another Space Paranoids

on Wednesday, June, 04, 2003 5:31 PM
BTW, Sketch was correct in a ealier post about how the chin sticks out a bit. I had CONS post a response to this, but upon watching the movie for the 273rd time, I did notice that too. The 3D model has been corrected!!!

CONS


 
RCON
User

Posts: 76
Re: Another Space Paranoids

on Friday, June, 06, 2003 3:26 AM
more pics

recognizer wire model

tank with wire frame outline

recognizer with wire frame outline



 
RCON
User

Posts: 76
Re: Another Space Paranoids

on Friday, June, 06, 2003 3:30 AM
i think my last post had bad links, so here's a test

tank with wireframe


 
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