I made a bunch more images today and added a "construction" section to my site with the details. Basically this covers the creation of the various "assemblies" from the raw primitives. Again the url:
Just hit the "Lightcycle Construction Detail" link.
Any feed back on any part of it would be greatly appreciated, but I'd like to start with the canopy in particular. Is this the way you (Carl) did your canopy, or can you see a better way to do it? I considered using a large squashed ellipse intersected with a polygon, but the tapered sides of the canopy look totally straight, which you would not get with an ellipse. So, I use a total of 5 primitives for the canopy:
A cylinder and two cones on either side
Cube used in boolean AND with the previous three objects
Polygon to cut a hole for the windshield (boolean AND NOT)
I did do a primitive recount tonight, after making the changes to the transmission, lightjet, fender, and wing we talked about. Even with the addition of the two new spokes, I'm down to 54!! That still leaves three primitives which makes me think the jetwall part that surrounds the rear wheel may be part of the lightcycle proper (at least as far as MAGI was concerned.) If you look in the explosion clips I posted, you can see that geometry, which would take exactly three primitives to make (two cylinders (one a cutter) and a cube or polygon)!! Anyway, I'm very happy with the model so far.
I did recalibrate my grid size today also. I was only off by a little just from eyeballing it. I still need to read those links you (Carl) posted though, if I could just get more free hours in a day! I also need to compare some of my geometry sizes to your numbers as well. Can you post a link to your latest lightcycle file, or has nothing changed since the first link you posted in this thread? I still have that model file, so no need if it's still the same.