|wwwmwww Wrote:Well I do like the curve on mine more but I don't think I can say you are wrong. And I'm most certainly not wanting to give anyone the silent treatment. After taking last Friday and Monday off work I'm just now getting caught back up. I put in better then a 12 hour yesterday just to get caught up and my reward today is a pounding headache and a sore throat. I'll try to get some more said today but right now what I want to do is go home and get back in bed. I can't atleast not yet, there is a piece of equipment here still running at the moment that I'm babysitting as the person that usually operates this tool just went home sick. Believe me I'd much rather be rendering light cycles but you do what you have to do.
You can say I'm wrong, it's the only way we will get it right.
The whole "silent treatment" thing was just me joking around. I saw the post that you were out of town, and by all means go home and rest! Otherwise you'll get delusional and try to tell me a lightcycle is square or something like that...
I did work out a shape for both the single object lightjet and transmission, check out the new construction and assembly pages on my site (which I see you have done since you have posted while I was writing this.)
|wwwmwww Wrote:To be honest I think your "basic canopy" is my "completed canopy". In short I don't think you need to cut a hole for the windshield. Just make the windshild from a cylinder and cones with a slightly bigger radious and place it on top of the canopy. The difference in radious can be very small, so small in fact that you'll never see it, it just needs to be big enough to avoid coincident surfaces.|
That is true, but I like to keep things grid snapped, which I have done with all but a few parts. Also, if for some reason I want to render the windshield as transparent, I'll need the hole inside. Last, I would be down by 1 primitive and that would make me below the 54 part count...
After I change my wheel-base and canopy cylinder I think I'll be happy, unless you see something in my construction or assmebly that needs correcting. I'm going to make some dimmensions for construction so anyone could make an accurate model in just about any program.
After I change my wheel-base our models will be almost identical with only very small differences in things like the exact shape of the lightjets, transmission, wings, rim size (the part of the front wheel between the black inner surface and the outer edge), etc.. But these pieces should fit pretty well into place in anyone's model if they get the major objects to the correct size and placement.
Then we can finalize the part names, and finally on to the fun stuff like animation and reviewing those "rules of engagment"!! Woo Hoo!
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