I'll be the last to argue that T:E is a game without shortcomings. For example:
- Platforming/freerunning aspects are not all that. I've argued elsewhere that Anon is a hack-job Flynn whipped out in a couple of hours. That's why he keeps missing these simple jumps.
- On rails. Among the best aspects of the game are the things we (well, I) like about TRON: the visuals. But Anon is restricted to going directly from Point A to Point B, with no opportunity to explore and appreciate the environment.
- Monotony. This is closely related to "on rails". Freerun, derezz some doods, repeat. This is made a little better if you dink around with the special discs. An open world, side missions, and random encounters would help greatly.
The design smell of this game points powerfully to a desire to squeeze out a franchise game on a budget and short development schedule. The events depicted in the game bear only minimal resemblance to Quorra's narrative in Legacy, for example.
On the other hand, the voice acting is good to excellent, with Olivia Wilde's performance particularly outstanding. The visuals are good, even if the segues to and from cut scenes are a little choppy.
But all that applies only to single player mode. Multiplayer is
excellent and fun. I would probably have quit playing this game a while back, if I were only playing because it's TRON; I keep playing, though, because the multiplayer modes are just so much fun. I would buy more DLC if it were available. (Probably not skins, but surely maps.)
I only realized after the fact, that progression in multiplayer mode enhances the experience of the story mode, by opening a wider variety of gameplay. If you avoided the grids while playing through the story, like I did, you missed out...